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Order-fulfillment games: an analysis of games about serving customers., and . FDG, page 43:1-43:7. ACM, (2019)Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics., , and . FDG, page 224-231. ACM, (2010)Launchpad: A Rhythm-Based Level Generator for 2-D Platformers., , , , , and . IEEE Trans. Comput. Intell. AI Games, 3 (1): 1-16 (2011)Newsgames - Procedural Rhetoric Meets Political Cartoons.. DiGRA Conference, Digital Games Research Association, (2009)Comme il Faut: A System for Authoring Playable Social Models., , , , and . AIIDE, The AAAI Press, (2011)Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters., , , , , , , and . AIIDE, AAAI, (2013)Prom Week., , , , , and . AIIDE, AAAI, (2013)Proceduralist readings: how to find meaning in games with graphical logics., , , and . FDG, page 115-122. ACM, (2011)Understanding representation in playable simulations., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)An Account of Proceduralist Meaning., and . DiGRA Conference, Digital Games Research Association, (2013)