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Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns.

, , , and . Comput. Educ., (2017)

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Knowledge Elicitation and Integration from Multiple Experts.. J. Inf. Sci. Eng., 10 (1): 99-109 (1994)Developing a context-aware ubiquitous learning system based on a hyper-heuristic approach by taking real-world constraints into account., , and . Universal Access in the Information Society, 15 (3): 315-328 (2016)Knowledge Validation in Eliciting Implicit Expertise under Uncertainty.. J. Inf. Sci. Eng., 10 (4): 587-600 (1994)A repertory grid-based interactive e-book approach to supporting in-field mobile learning activities in an ecology course., , and . IJMLO, 10 (3): 171-186 (2016)Analysing Research Trends of Mobile Learning with the Milky Way., , , , and . WMUTE, page 249-253. IEEE Computer Society, (2012)Trends of mobile technology-enhanced medical education: a review of journal publications from 1998 to 2016., and . IJMLO, 12 (4): 373-393 (2018)Analyzing Domain Expertise by Considering Variants of Knowledge in Multiple Time Scales., , , and . KES (3), volume 3683 of Lecture Notes in Computer Science, page 1324-1330. Springer, (2005)A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: Based on the Evidence of Mining Sequential Behavioral Patterns., , , , , and . SC², page 275-278. IEEE Computer Society, (2017)A Computer-Assisted Approach for Designing Context-Aware Ubiquitous Learning Activities., , , and . SUTC, page 524-530. IEEE Computer Society, (2008)A Peer-Assessment Criteria Development Approach to Improving Critical Thinking of Students., and . IIAI-AAI, page 355-360. IEEE Computer Society, (2014)