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Crowdbrush: interactive authoring of real-time crowd scenes., , and . Symposium on Computer Animation, page 243-252. The Eurographics Association, (2004)The benefits of third-person perspective in virtual and augmented reality?, , and . VRST, page 27-30. ACM, (2006)A framework for rapid evaluation of prototypes with augmented reality., , , and . VRST, page 61-66. ACM, (2000)A versatile navigation interface for virtual humans in collaborative virtual environments., , , and . VRST, page 45-49. ACM, (1997)Crowd patches: populating large-scale virtual environments for real-time applications., , , and . SI3D, page 207-214. ACM, (2009)Autonomous Virtual Actors Based on Virtual Sensors., , and . Creating Personalities for Synthetic Actors, volume 1195 of Lecture Notes in Computer Science, page 25-42. Springer, (1997)Motion Modeling: Can We Get Rid of Motion Capture?.. MIG, volume 5277 of Lecture Notes in Computer Science, page 121-131. Springer, (2008)A Sound Propagation Model for Interagents Communication., and . Virtual Worlds, volume 1834 of Lecture Notes in Computer Science, page 135-146. Springer, (2000)Local and Global Skeleton Fitting Techniques for Optical Motion Capture., , , , and . CAPTECH, volume 1537 of Lecture Notes in Computer Science, page 26-40. Springer, (1998)The Use of Space Discretization for Autonomous Virtual Humans., and . Agents, page 336-337. ACM, (1998)