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Evolving Behaviour Trees for the Commercial Game DEFCON.

, , and . EvoApplications (1), volume 6024 of Lecture Notes in Computer Science, page 100-110. Springer, (2010)

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Defcon.. CIG, IEEE, (2009)Combining AI Methods for Learning Bots in a Real-Time Strategy Game., , and . Int. J. Comput. Games Technol., (2009)Unsupervised Modeling of Player Style With LDA., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (3): 152-166 (2012)Evolving Behaviour Trees for the Commercial Game DEFCON., , and . EvoApplications (1), volume 6024 of Lecture Notes in Computer Science, page 100-110. Springer, (2010)The 2009 Mario AI Competition., , and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2010)