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How online self-presentation affects well-being and body image: A systematic review., , and . Telematics Informatics, (2020)Ethno-racial identity and digitalisation in self-presentation: a large-scale Instagram content analysis., , and . Behav. Inf. Technol., 42 (13): 2210-2225 (October 2023)Affective affordances: Improving interface character engagement through interaction., , , and . Int. J. Hum. Comput. Stud., 64 (9): 874-888 (2006)The impact of seeing and posting photos on mental health and body satisfaction: A panel study among Dutch and Japanese adolescents., , and . Comput. Hum. Behav., (November 2023)The Content-based Media Exposure Scale (C-ME): Development and Validation., , , , , and . Comput. Hum. Behav., (2017)Perceptions of healthcare robots as a function of emotion-based coping: The importance of coping appraisals and coping strategies., , and . Comput. Hum. Behav., (2018)Mashups in Second Life @ VU., , , and . GAMEON, page 130-134. EUROSIS, (2007)The In-between Machine - The Unique Value Proposition of a Robot or Why we are Modelling the Wrong Things ., , , , and . ICAART (2), page 464-469. SciTePress, (2015)Moral considerations on social robots in education: A multi-stakeholder perspective., , and . Comput. Educ., (2021)Gaming addiction, definition and measurement: A large-scale empirical study., , , and . Comput. Hum. Behav., 29 (6): 2150-2155 (2013)