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Violent Video Games and Reciprocity., , , , and . Communication Research, 43 (4): 447-467 (2016)Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review, , , , , , , and . Psychological bulletin, 136 (2): 151-173 (2010)Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature., and . Psychological Science, 12 (5): p353 - (20010901)Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal and Prosocial Behavior, and . 12 (5): 353--359 (2001)Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries, , , , , , , and . 136 (2): 151--173 (2010)The Content-based Media Exposure Scale (C-ME): Development and Validation., , , , , and . Comput. Hum. Behav., (2017)Much Ado About Something: Violent Video Game Effects and a School of Red Herring: Reply to Ferguson and Kilburn (2010), , and . Psychological bulletin, 136 (2): 182-187 (2010)Unresponsive or un-noticed?: Cyberbystander intervention in an experimental cyberbullying context., and . Comput. Hum. Behav., (2015)White Paper - Objectionable Online Content: What is harmful, to whom, and why., , , , , , , and . CoRR, (2021)Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature, and . Psychological science, 12 (5): 353-359 (2001)