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Practical Patterns for Active and Collaborative MOOCs: Checkpoints, FishBowl and See Do Share

, and . eLearning, (2015)

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MUVEs and Second Lives: exploring education in virtual worlds. Excellence in Teaching Conference 2008 Annual Proceedings, page 119-127. King's Learning Institute, (2008)Visualising Learning Pathways in MOOCs., and . LWMOOCS, page 185-190. IEEE, (2019)Designing and evaluating social media for learning: shaping social networking into social learning?, , , and . J. Comput. Assist. Learn., 28 (3): 177-182 (2012)Patterns for Using Video in MOOCs, and . Proceedings of EuroPLoP 2016, (2016)Developing an e-reader and e-publishing model for flexible and open learning on a distance learning LLB programme., and . Eur. J. Law Technol., (2013)Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching.. Br. J. Educ. Technol., 40 (3): 414-426 (2009)Participatory Pattern Workshops: A Methodology for Open Collaborative Construction of Design Knowledge in Education, , and . Research in Learning Technology, (2012)Feedback as dialogue: exploring the links between formative assessment and social software in distance learning, and . Learning, Media and Technology, (2009)Assessment-Driven Course Design-Fair Play Patterns, , , , , , and . Proceedings of the 22nd Conference on Pattern Languages of Programs, PLoP ’15, (2015)Planet: Pattern Language Network for Web 2.0 in Learning, , , , , and . JISC, (2009)