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Multidisciplinary production of interactive environments to support occupational therapies.

, and . J. Biomed. Informatics, (2016)

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Applying Cognitive Load Theory and the Split Attention Effect to Learning Data Structures., , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 18 (1): 107-113 (February 2023)Producer-Consumer Model of a Textbook for the Community of Human-Computer Interaction in Latin America., , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 11 (1): 23-30 (2016)Commanding a drone through body poses, improving the user experience., , , , and . J. Multimodal User Interfaces, 16 (4): 357-369 (2022)A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency., , , and . Sensors, 21 (11): 3787 (2021)Multidisciplinary production of interactive environments to support occupational therapies., and . J. Biomed. Informatics, (2016)User-Centered Virtual and Augmented Reality Environments to Support the Classroom Needs of Elementary School Children., , , and . HCI (49), volume 1655 of Communications in Computer and Information Science, page 153-160. Springer, (2022)Occupational Therapy for People with Physical Disability using Interactive Environments., , , , and . Interacción, page 32:1-32:8. ACM, (2015)Model for the Development of Virtual Reality Applications for Learning Geometry in Basic Education., , , , and . CITIE, volume 3353 of CEUR Workshop Proceedings, page 133-139. CEUR-WS.org, (2022)Model driven multidisciplinary production of interactive environments., , , and . REHAB, page 51-52. ACM, (2019)Use of Learning Paths Through a Digital Ecosystem to Support Children With Learning Problems in Basic Math., , and . Rev. Iberoam. de Tecnol. del Aprendiz., 17 (1): 79-88 (2022)