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ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users.

, , , and . CHI, page 4021-4033. ACM, (2017)

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A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users., , , and . VR, page 755-756. IEEE Computer Society, (2018)BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality., , , , , and . CoRR, (2023)Movelet: a self-actuated movable bracelet for positional haptic feedback on the user's forearm., , , , and . UbiComp, page 33-39. ACM, (2018)Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts., , , and . CoRR, (2021)The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple., , and . CoRR, (2021)Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts., , , and . TEI, page 25:1-25:17. ACM, (2022)ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays., , , , , and . UIST, page 459-471. ACM, (2020)Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality., , , and . CoRR, (2020)SpotlessMind: A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback., , , , , , and . AHs, page 24:1-24:8. ACM, (2020)Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces., , , and . Conference on Designing Interactive Systems, page 212-229. ACM, (2023)