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Adaptively sampled distance fields: a general representation of shape for computer graphics.

, , , and . SIGGRAPH, page 249-254. ACM, (2000)

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Geometric construction for setback vertex blending., and . Comput. Aided Des., 29 (6): 413-425 (1997)Topological design of sculptured surfaces., , and . SIGGRAPH, page 149-156. ACM, (1992)The displacement method for implicit blending surfaces in solid models.. ACM Trans. Graph., 8 (4): 279-297 (1989)Direct rendering of freeform volumes., , and . Comput. Aided Des., 27 (7): 553-558 (1995)The Design of Physically Accurate Fluid Flow., and . Geometric Modelling, volume 13 of Computing Supplementa, page 165-175. Springer, (1996)Conformal maps defined about polynomial curves., and . Comput. Aided Geom. Des., 15 (4): 323-337 (1998)Dynamics and Chaos: The Spherical Pendulum., , and . Comput. Graph. Forum, 15 (4): 263-270 (1996)A generalized de Casteljau approach to 3D free-form deformation., and . SIGGRAPH, page 257-260. ACM, (1994)Blending parametric objects by implicit techniques., and . Solid Modeling and Applications, page 165-168. ACM, (1993)Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space., , and . SIGGRAPH, page 1-8. ACM, (1982)