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Feature Location Through the Combination of Run-Time Architecture Models and Information Retrieval.

, , , and . SAM, volume 9959 of Lecture Notes in Computer Science, page 180-195. Springer, (2016)

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Comparing software product lines and Clone and Own for game software engineering under two paradigms: Model-driven development and code-driven development., , , , , and . J. Syst. Softw., (November 2023)Automatic query reformulations for feature location in a model-based family of software products., , , and . Data Knowl. Eng., (2018)Feature location in models through a genetic algorithm driven by information retrieval techniques., , , and . MoDELS, page 272-282. ACM, (2016)On the Influence of Models at Run-Time Traces in Dynamic Feature Location., , , and . ECMFA, volume 10376 of Lecture Notes in Computer Science, page 90-105. Springer, (2017)Leveraging variability modeling to address metamodel revisions in Model-based Software Product Lines., , , and . Comput. Lang. Syst. Struct., (2017)Collaborative feature location in models through automatic query expansion., , , and . Autom. Softw. Eng., 26 (1): 161-202 (2019)On the influence of architectural languages on requirements traceability., , , and . Softw. Pract. Exp., 53 (3): 704-728 (March 2023)Leveraging Models at Run-Time to Retrieve Information for Feature Location., , , and . Models@run.time, volume 1474 of CEUR Workshop Proceedings, page 51-60. CEUR-WS.org, (2015)Building software product lines from conceptualized model patterns., , , and . SPLC, page 46-55. ACM, (2015)CoEBA. Co-Evolutionary Bug Localization approach for Game Software Engineering replication package., , , and . (November 2023)