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<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:burst="http://xmlns.com/burst/0.1/" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" xmlns="http://purl.org/rss/1.0/" xmlns:admin="http://webns.net/mvcb/" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:owl="http://www.w3.org/2002/07/owl#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:swrc="http://swrc.ontoware.org/ontology#" xmlns:cc="http://web.resource.org/cc/"><channel rdf:about="http://www.bibsonomy.org/user/yish/game"><title>BibSonomy publications for /user/yish/game</title><link>BibSonomypublrss/user/yish/game</link><description>BibSonomy RSS feed for /user/yish/game</description><dc:date>2012-02-16T00:33:45+01:00</dc:date><items><rdf:Seq><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2bf00910c75560b27780504a47670a607/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/219067cc61091509b3d2e81fd230a2330/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2f51da30c8ed54133a9b5cae234fa1d8a/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2593f6faa9a62b370b846c2eb86d26a59/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2794e4d6156dc9aed3fd3ebd22f7aaa0a/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/25b452efb303fed58596683b3dafb0c28/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/23fb7a26d6ffee8713018e545c44aea0d/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2a4f8e006378eba91421e804076b3180d/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/21a21ee92eb986d28a16a0bf43810630b/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/27312cff83fe2738dbcdcaef8bc25ac0a/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2c69bd0a980c4da5f2c8bf6a129d1d3d0/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/25d0f4e1760bb6b76ae81d51676f998f5/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/232230458d1988e37f3cb8980767d50d6/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2e3003383cf04cc0b5ecfe7be81c30871/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2584096e75985f7490f9d38ad933ed29b/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/26d82ff7f6c5602261c67d68b1a4aa686/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/213b3868938184311822df2f70f8d6c6f/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/21757631c20fe356ee5d34dad5d3f1b49/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2c2f4be7f7cc34ca96c2bbc6969fe20e4/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/231482ca26ecf1fb46bf94e8f8575370c/yish"/></rdf:Seq></items></channel><item rdf:about="http://www.bibsonomy.org/bibtex/2bf00910c75560b27780504a47670a607/yish"><title>Game Mechanic based E-Learning : A case study</title><link>http://www.bibsonomy.org/bibtex/2bf00910c75560b27780504a47670a607/yish</link><dc:creator>yish</dc:creator><dc:date>2011-10-17T15:57:24+02:00</dc:date><dc:subject>design elearning game gamification learning </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Gåsland&#034;&gt;Magne Matre Gåsland&lt;/a&gt; &lt;/span&gt;(&lt;em&gt;2011&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/elearning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamification"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/219067cc61091509b3d2e81fd230a2330/yish"><title>Gamification in Education: What, How, Why Bother?</title><link>http://www.bibsonomy.org/bibtex/219067cc61091509b3d2e81fd230a2330/yish</link><dc:creator>yish</dc:creator><dc:date>2011-05-20T17:28:14+02:00</dc:date><dc:subject>design education game gamification gee haifa-games-course learning principles </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Lee&#034;&gt;Joey J Lee&lt;/a&gt;,  and &lt;a href=&#034;/author/Hammer&#034;&gt;Jessica Hammer&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Academic Exchange Quarterly&lt;/em&gt; &lt;em&gt;15(2):2&lt;/em&gt; (&lt;em&gt;2011&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamification"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gee"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/principles"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2f51da30c8ed54133a9b5cae234fa1d8a/yish"><title>Savannah: mobile gaming and learning?</title><link>http://www.bibsonomy.org/bibtex/2f51da30c8ed54133a9b5cae234fa1d8a/yish</link><dc:creator>yish</dc:creator><dc:date>2011-03-20T11:19:39+01:00</dc:date><dc:subject>augmented design ecology futurelab game haifa-games-course haifa-mlearning learning mixed mobile reality </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Facer&#034;&gt;K. Facer&lt;/a&gt;, &lt;a href=&#034;/author/Joiner&#034;&gt;R. Joiner&lt;/a&gt;, &lt;a href=&#034;/author/Stanton&#034;&gt;D. Stanton&lt;/a&gt;, &lt;a href=&#034;/author/Reid&#034;&gt;J. Reid&lt;/a&gt;, &lt;a href=&#034;/author/Hull&#034;&gt;R. Hull&lt;/a&gt;,  and &lt;a href=&#034;/author/Kirk&#034;&gt;D. Kirk&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Journal of Computer Assisted Learning&lt;/em&gt; &lt;em&gt;20(6):399--409&lt;/em&gt; (&lt;em&gt;2004&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/augmented"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ecology"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/futurelab"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-mlearning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mixed"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mobile"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/reality"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2593f6faa9a62b370b846c2eb86d26a59/yish"><title>It&#039;s Just a Game, Right? Types of Play in Foreign Language CMC.</title><link>http://www.bibsonomy.org/bibtex/2593f6faa9a62b370b846c2eb86d26a59/yish</link><dc:creator>yish</dc:creator><dc:date>2011-03-15T21:54:04+01:00</dc:date><dc:subject>MOO foreign game german haifa-games-course language learning online play </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Warner&#034;&gt;Chantelle N. Warner&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Language, Learning &amp;amp; Technology&lt;/em&gt; &lt;em&gt;8(2):69-87&lt;/em&gt; (&lt;em&gt;2004&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/MOO"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/foreign"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/german"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/language"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/online"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/play"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2794e4d6156dc9aed3fd3ebd22f7aaa0a/yish"><title>Enhancing the contrast sensitivity function through action video game training</title><link>http://www.bibsonomy.org/bibtex/2794e4d6156dc9aed3fd3ebd22f7aaa0a/yish</link><dc:creator>yish</dc:creator><dc:date>2010-12-05T19:58:19+01:00</dc:date><dc:subject>action cognition game games haifa-games-course improvement learning performance video visual </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Li&#034;&gt;Renjie Li&lt;/a&gt;, &lt;a href=&#034;/author/Polat&#034;&gt;Uri Polat&lt;/a&gt;, &lt;a href=&#034;/author/Makous&#034;&gt;Walter Makous&lt;/a&gt;,  and &lt;a href=&#034;/author/Bavelier&#034;&gt;Daphne Bavelier&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Nature Neuroscience&lt;/em&gt; &lt;em&gt;12(5):549-551&lt;/em&gt; (&lt;em&gt;2009&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/action"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/cognition"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/improvement"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/performance"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/video"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/visual"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/25b452efb303fed58596683b3dafb0c28/yish"><title>Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games</title><link>http://www.bibsonomy.org/bibtex/25b452efb303fed58596683b3dafb0c28/yish</link><dc:creator>yish</dc:creator><dc:date>2010-12-05T19:52:25+01:00</dc:date><dc:subject>action brain education game games haifa-games-course learning neurocognition video </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Green&#034;&gt;C. Shawn Green&lt;/a&gt;, &lt;a href=&#034;/author/Pouget&#034;&gt;Alexandre Pouget&lt;/a&gt;,  and &lt;a href=&#034;/author/Bavelier&#034;&gt;Daphne Bavelier&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Current Biology&lt;/em&gt;  (&lt;em&gt;2010&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/action"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/brain"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/neurocognition"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/video"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/23fb7a26d6ffee8713018e545c44aea0d/yish"><title>The learning effect of Global Conflicts: Palestine</title><link>http://www.bibsonomy.org/bibtex/23fb7a26d6ffee8713018e545c44aea0d/yish</link><dc:creator>yish</dc:creator><dc:date>2010-10-04T18:15:57+02:00</dc:date><dc:subject>Palestine design education game games haifa-games-course learning serious </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Buch&#034;&gt;Tasha Buch&lt;/a&gt;,  and &lt;a href=&#034;/author/Egenfeldt-Nielsen&#034;&gt;Simon Egenfeldt-Nielsen&lt;/a&gt; &lt;/span&gt;(&lt;em&gt;2006&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Palestine"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/serious"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2a4f8e006378eba91421e804076b3180d/yish"><title>Gaming literacies: A game design study in action</title><link>http://www.bibsonomy.org/bibtex/2a4f8e006378eba91421e804076b3180d/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-24T12:57:21+02:00</dc:date><dc:subject>Assessment Children Creativity Games Literacy design education game gamestar gaming haifa-games-course learning mechanic </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Salen&#034;&gt;Katie Salen&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Journal of Educational Multimedia and Hypermedia&lt;/em&gt; &lt;em&gt;16(3):301-322&lt;/em&gt; (&lt;em&gt;July 2007&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Assessment"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Children"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Creativity"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Literacy"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamestar"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gaming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mechanic"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/21a21ee92eb986d28a16a0bf43810630b/yish"><title>The ambiguity of play</title><link>http://www.bibsonomy.org/bibtex/21a21ee92eb986d28a16a0bf43810630b/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-24T01:07:01+02:00</dc:date><dc:subject>game games haifa-games-course learning philosophy play theory </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Sutton-Smith&#034;&gt;Brian Sutton-Smith&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Harvard University Press, &lt;/em&gt;(&lt;em&gt;2001&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/philosophy"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/play"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theory"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/27312cff83fe2738dbcdcaef8bc25ac0a/yish"><title>Handbook of computer game studies</title><link>http://www.bibsonomy.org/bibtex/27312cff83fe2738dbcdcaef8bc25ac0a/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-24T00:32:42+02:00</dc:date><dc:subject>computer design game games gamesresearch haifa-games-course handbook learning theory </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Raessens&#034;&gt;Joost Raessens&lt;/a&gt;,  and &lt;a href=&#034;/author/Goldstein&#034;&gt;Jeffrey Goldstein&lt;/a&gt; &lt;/span&gt;&lt;em&gt;The MIT Press, &lt;/em&gt;(&lt;em&gt;2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/computer"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/handbook"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theory"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2c69bd0a980c4da5f2c8bf6a129d1d3d0/yish"><title>Peer Puppeteers: Alternate Reality Gaming in Primary School Settings</title><link>http://www.bibsonomy.org/bibtex/2c69bd0a980c4da5f2c8bf6a129d1d3d0/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-23T16:20:10+02:00</dc:date><dc:subject>ARG alternate design education game games haifa-games-course learning primary reality </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Colvert&#034;&gt;Angela Colvert&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Proceedings of DiGRA 2009, &lt;/em&gt;(&lt;em&gt;2009&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ARG"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/alternate"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/primary"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/reality"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/25d0f4e1760bb6b76ae81d51676f998f5/yish"><title>Play and the Real World: A Response to Katherine Richardson Bruna’s 
Commentary</title><link>http://www.bibsonomy.org/bibtex/25d0f4e1760bb6b76ae81d51676f998f5/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-23T12:49:33+02:00</dc:date><dc:subject>education game games haifa-games-course learning play portal theory </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Gee&#034;&gt;James Paul Gee&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Science Education as a Pathway to Teaching Language Literacy, &lt;/em&gt;&lt;em&gt;sense publishers, &lt;/em&gt;&lt;em&gt;Rotterdam, &lt;/em&gt;&lt;em&gt;https://www.sensepublishers.com/files/9789460911316PR.pdf
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	    &lt;/em&gt;(&lt;em&gt;2010&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/play"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/portal"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theory"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/232230458d1988e37f3cb8980767d50d6/yish"><title>Commentary on Gee’s Science, Literacy, and Video Games: Situated Learning</title><link>http://www.bibsonomy.org/bibtex/232230458d1988e37f3cb8980767d50d6/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-23T12:49:07+02:00</dc:date><dc:subject>education game games haifa-games-course learning play portal theory </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Bruna&#034;&gt;Katherine Richardson Bruna&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Science Education as a Pathway to Teaching Language Literacy, &lt;/em&gt;&lt;em&gt;sense publishers, &lt;/em&gt;&lt;em&gt;Rotterdam, &lt;/em&gt;&lt;em&gt;https://www.sensepublishers.com/files/9789460911316PR.pdf
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	    &lt;/em&gt;(&lt;em&gt;2010&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/play"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/portal"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theory"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2e3003383cf04cc0b5ecfe7be81c30871/yish"><title>Science, Literacy, and Video Games: Situated Learning</title><link>http://www.bibsonomy.org/bibtex/2e3003383cf04cc0b5ecfe7be81c30871/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-23T12:49:07+02:00</dc:date><dc:subject>education game games haifa-games-course learning play portal theory </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Gee&#034;&gt;James Paul Gee&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Science Education as a Pathway to Teaching Language Literacy, &lt;/em&gt;&lt;em&gt;sense publishers, &lt;/em&gt;&lt;em&gt;Rotterdam, &lt;/em&gt;&lt;em&gt;https://www.sensepublishers.com/files/9789460911316PR.pdf
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	    &lt;/em&gt;(&lt;em&gt;2010&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/play"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/portal"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theory"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2584096e75985f7490f9d38ad933ed29b/yish"><title>Videogames of the oppressed: Critical thinking, education, tolerance, and other trivial issues</title><link>http://www.bibsonomy.org/bibtex/2584096e75985f7490f9d38ad933ed29b/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-21T18:04:52+02:00</dc:date><dc:subject>Boal Freire design education game games haifa-games-course learning oppressed theory </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Frasca&#034;&gt;Gonzalo Frasca&lt;/a&gt; &lt;/span&gt;&lt;em&gt;MIT Press, &lt;/em&gt;&lt;em&gt;Boston, &lt;/em&gt;(&lt;em&gt;2004&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Boal"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Freire"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/oppressed"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theory"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/26d82ff7f6c5602261c67d68b1a4aa686/yish"><title>Much Ado About Something: Violent Video Game Effects and a School of Red Herring: Reply to Ferguson and Kilburn 2010</title><link>http://www.bibsonomy.org/bibtex/26d82ff7f6c5602261c67d68b1a4aa686/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-21T15:00:45+02:00</dc:date><dc:subject>education game games haifa-games-course learning video vio violence </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Bushman&#034;&gt;Brad J. Bushman&lt;/a&gt;, &lt;a href=&#034;/author/Rothstein&#034;&gt;Hannah R. Rothstein&lt;/a&gt;,  and &lt;a href=&#034;/author/Anderson&#034;&gt;Craig A. Anderson&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Psychological bulletin&lt;/em&gt; &lt;em&gt;136(2):182-187&lt;/em&gt; (&lt;em&gt;2010&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/video"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/vio"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/violence"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/213b3868938184311822df2f70f8d6c6f/yish"><title>Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature</title><link>http://www.bibsonomy.org/bibtex/213b3868938184311822df2f70f8d6c6f/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-21T14:54:29+02:00</dc:date><dc:subject>aggression education game games haifa-games-course learning video violence </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Anderson&#034;&gt;Craig A. Anderson&lt;/a&gt;,  and &lt;a href=&#034;/author/and Brad J. Bushman&#034;&gt; and Brad J. Bushman&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Psychological science&lt;/em&gt; &lt;em&gt;12(5):353-359&lt;/em&gt; (&lt;em&gt;2001&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/aggression"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/video"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/violence"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/21757631c20fe356ee5d34dad5d3f1b49/yish"><title>Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review</title><link>http://www.bibsonomy.org/bibtex/21757631c20fe356ee5d34dad5d3f1b49/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-21T14:52:26+02:00</dc:date><dc:subject>aggression education effects game games haifa-games-course learning video violence violent </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Anderson&#034;&gt;Craig A. Anderson&lt;/a&gt;, &lt;a href=&#034;/author/Shibuya&#034;&gt;Akiko Shibuya&lt;/a&gt;, &lt;a href=&#034;/author/Ihori&#034;&gt;Nobuko Ihori&lt;/a&gt;, &lt;a href=&#034;/author/Swing&#034;&gt;Edward L. Swing&lt;/a&gt;, &lt;a href=&#034;/author/Bushman&#034;&gt;Brad J. Bushman&lt;/a&gt;, &lt;a href=&#034;/author/Sakamoto&#034;&gt;Akira Sakamoto&lt;/a&gt;, &lt;a href=&#034;/author/Rothstein&#034;&gt;Hannah R. Rothstein&lt;/a&gt;,  and &lt;a href=&#034;/author/Saleem&#034;&gt;Muniba Saleem&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Psychological bulletin&lt;/em&gt; &lt;em&gt;136(2):151-173&lt;/em&gt; (&lt;em&gt;2010&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/aggression"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/effects"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/video"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/violence"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/violent"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2c2f4be7f7cc34ca96c2bbc6969fe20e4/yish"><title>Productive gaming: The case for historiographic game play</title><link>http://www.bibsonomy.org/bibtex/2c2f4be7f7cc34ca96c2bbc6969fe20e4/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-15T16:00:10+02:00</dc:date><dc:subject>civilization education game haifa-games-course history learning strategy </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Squire&#034;&gt;Kurt D. Squire&lt;/a&gt;,  and &lt;a href=&#034;/author/Durga&#034;&gt;Shree Durga&lt;/a&gt; &lt;/span&gt;&lt;em&gt;The handbook of educational gaming, &lt;/em&gt;&lt;em&gt;Information Science Reference, &lt;/em&gt;&lt;em&gt;Hershey, PA, &lt;/em&gt;(&lt;em&gt;2008&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/civilization"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/history"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/strategy"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/231482ca26ecf1fb46bf94e8f8575370c/yish"><title>Changing the game: What happens when video games enter the classroom</title><link>http://www.bibsonomy.org/bibtex/231482ca26ecf1fb46bf94e8f8575370c/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-14T16:24:40+02:00</dc:date><dc:subject>civilization game games haifa-games-course learning stratagy video </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Squire&#034;&gt;Kurt Squire&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Innovate: journal of online education&lt;/em&gt;  (&lt;em&gt;2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/civilization"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/stratagy"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/video"/></rdf:Bag></taxo:topics></item></rdf:RDF>
