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<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:burst="http://xmlns.com/burst/0.1/" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" xmlns="http://purl.org/rss/1.0/" xmlns:admin="http://webns.net/mvcb/" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:owl="http://www.w3.org/2002/07/owl#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:swrc="http://swrc.ontoware.org/ontology#" xmlns:cc="http://web.resource.org/cc/"><channel rdf:about="http://www.bibsonomy.org/user/yish/gamesresearch"><title>BibSonomy publications for /user/yish/gamesresearch</title><link>BibSonomypublrss/user/yish/gamesresearch</link><description>BibSonomy RSS feed for /user/yish/gamesresearch</description><dc:date>2012-02-16T17:09:46+01:00</dc:date><items><rdf:Seq><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/270782f4ed3df5a7684e1dab800443e6f/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/27312cff83fe2738dbcdcaef8bc25ac0a/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2b0bd4f4d7ad0e57ba921872eb32d269b/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/224c144aec381c4c706b55811f41eb88a/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2d00bcaf04f32cd74fb9770df8a91c914/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/255be628889db682e566bcdc32090693c/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/276e33998d5fa835ba0745ee7a3610a44/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2ce3f76908515a0a87a9a442741734246/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2f5d3a0e92f33d70b18086f526a1f54dd/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/252d971347c1ef713dde3ed04e5b5ba2d/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/234a75e73cbeb2d6a146f5078bad33712/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/26ce2b78dd26ba950ed204afb57ce426b/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/21666c1e0b659ac139b593bd1f26f4b4c/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/28a652c9e16b522bf5ad6917aa31a0094/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/22d5529978f0baae9eae86b76ccd5fba4/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2b22d5d0527788ccc6ba1288191d99207/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/27ffb222d264700fe9512207490394699/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/290e17d1e5cf1b6d1dfe6dabc15f23964/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/205212066fe9107ffe27bee4cd0adc43c/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/235b72f13848deb9a75716522efc05f73/yish"/></rdf:Seq></items></channel><item rdf:about="http://www.bibsonomy.org/bibtex/270782f4ed3df5a7684e1dab800443e6f/yish"><title>Design approaches in technology enhanced learning</title><link>http://www.bibsonomy.org/bibtex/270782f4ed3df5a7684e1dab800443e6f/yish</link><dc:creator>yish</dc:creator><dc:date>2011-02-04T12:18:15+01:00</dc:date><dc:subject>CERME-6-patterns CnE07 Design Designpatterns GLiSL IJCEELL ILE Interactive KalDesignResearch LDSE Technology WLEFormativeEAssessment asld-book asld2011 cal09-patterns cerme6 chais2007 contel11 design designpatterns eLPBookMor edid9 education emdp enhanced environments experiments gamesresearch haifa-edtech jime08 jls10 ldg learning learningdesigngrid lgcbook lp methodology my myown mythesis olnet patternlanguagenetwork patterns polonsky postdocapplication research science selected top </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Mor&#034;&gt;Yishay Mor&lt;/a&gt;,  and &lt;a href=&#034;/author/Winters&#034;&gt;Niall Winters&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Interactive Learning Environments&lt;/em&gt; &lt;em&gt;15(1):61-75&lt;/em&gt; (&lt;em&gt;2007&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/CERME-6-patterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/CnE07"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Designpatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/GLiSL"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/IJCEELL"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ILE"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Interactive"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/KalDesignResearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/LDSE"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Technology"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/WLEFormativeEAssessment"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/asld-book"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/asld2011"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/cal09-patterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/cerme6"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/chais2007"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/contel11"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/designpatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/eLPBookMor"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/edid9"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/emdp"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/enhanced"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/environments"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/experiments"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-edtech"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/jime08"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/jls10"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ldg"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learningdesigngrid"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/lgcbook"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/lp"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/methodology"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/my"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/myown"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/olnet"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patternlanguagenetwork"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/polonsky"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/postdocapplication"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/research"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/science"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/selected"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/top"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/27312cff83fe2738dbcdcaef8bc25ac0a/yish"><title>Handbook of computer game studies</title><link>http://www.bibsonomy.org/bibtex/27312cff83fe2738dbcdcaef8bc25ac0a/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-24T00:32:42+02:00</dc:date><dc:subject>computer design game games gamesresearch haifa-games-course handbook learning theory </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Raessens&#034;&gt;Joost Raessens&lt;/a&gt;,  and &lt;a href=&#034;/author/Goldstein&#034;&gt;Jeffrey Goldstein&lt;/a&gt; &lt;/span&gt;&lt;em&gt;The MIT Press, &lt;/em&gt;(&lt;em&gt;2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/computer"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/handbook"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theory"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2b0bd4f4d7ad0e57ba921872eb32d269b/yish"><title>Understanding video games: the essential introduction</title><link>http://www.bibsonomy.org/bibtex/2b0bd4f4d7ad0e57ba921872eb32d269b/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-13T17:00:08+02:00</dc:date><dc:subject>games gamesresearch haifa-games-course introduction </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Egenfeldt-Nielsen&#034;&gt;Simon Egenfeldt-Nielsen&lt;/a&gt;, &lt;a href=&#034;/author/Smith&#034;&gt;Jonas Heide Smith&lt;/a&gt;,  and &lt;a href=&#034;/author/Tosca&#034;&gt;Susana Pajares Tosca&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Taylor &amp;amp; Francis, &lt;/em&gt;(&lt;em&gt;2008&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/introduction"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/224c144aec381c4c706b55811f41eb88a/yish"><title>Towards an Ontological Language for Game Analysis.</title><link>http://www.bibsonomy.org/bibtex/224c144aec381c4c706b55811f41eb88a/yish</link><dc:creator>yish</dc:creator><dc:date>2010-08-12T15:30:46+02:00</dc:date><dc:subject>analysis design games gamesresearch ontology </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Zagal&#034;&gt;José Pablo Zagal&lt;/a&gt;, &lt;a href=&#034;/author/Mateas&#034;&gt;Michael Mateas&lt;/a&gt;, &lt;a href=&#034;/author/Fernández-Vara&#034;&gt;Clara Fernández-Vara&lt;/a&gt;, &lt;a href=&#034;/author/Hochhalter&#034;&gt;Brian Hochhalter&lt;/a&gt;,  and &lt;a href=&#034;/author/Lichti&#034;&gt;Nolan Lichti&lt;/a&gt; &lt;/span&gt;&lt;em&gt;DIGRA Conf., &lt;/em&gt;(&lt;em&gt;2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/analysis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ontology"/></rdf:Bag></taxo:topics><description>dblp</description></item><item rdf:about="http://www.bibsonomy.org/bibtex/2d00bcaf04f32cd74fb9770df8a91c914/yish"><title>Ludoliteracy: defining understanding and supporting games education</title><link>http://www.bibsonomy.org/bibtex/2d00bcaf04f32cd74fb9770df8a91c914/yish</link><dc:creator>yish</dc:creator><dc:date>2010-06-30T15:22:24+02:00</dc:date><dc:subject>games gamesresearch learning ludology </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Zagal&#034;&gt;José P. Zagal&lt;/a&gt; &lt;/span&gt;  (&lt;em&gt;2010&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ludology"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/255be628889db682e566bcdc32090693c/yish"><title>Beyond Fun: serious games and media</title><link>http://www.bibsonomy.org/bibtex/255be628889db682e566bcdc32090693c/yish</link><dc:creator>yish</dc:creator><dc:date>2010-06-30T15:15:35+02:00</dc:date><dc:subject>free games gamesresearch learning serious </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Davidson&#034;&gt;Drew Davidson&lt;/a&gt; (Eds.).
		 &lt;/span&gt;&lt;em&gt;ETC Press, &lt;/em&gt;&lt;em&gt;Pittsburgh, PA, USA, &lt;/em&gt;(&lt;em&gt;2008&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/free"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/serious"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/276e33998d5fa835ba0745ee7a3610a44/yish"><title>Perceptual Pleasure and the Brain</title><link>http://www.bibsonomy.org/bibtex/276e33998d5fa835ba0745ee7a3610a44/yish</link><dc:creator>yish</dc:creator><dc:date>2009-12-18T14:06:46+01:00</dc:date><dc:subject>ZPD brain cerme6 fMRI games gamesresearch haifa-games-course information infovores learning neuroimaging neurology pleasure surprise </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Biederman&#034;&gt;Irving Biederman&lt;/a&gt;,  and &lt;a href=&#034;/author/Vessel&#034;&gt;Edward A. Vessel&lt;/a&gt; &lt;/span&gt;&lt;em&gt;American Scientist&lt;/em&gt; &lt;em&gt;94(3):247-253&lt;/em&gt; (&lt;em&gt;2006&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ZPD"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/brain"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/cerme6"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/fMRI"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/information"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/infovores"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/neuroimaging"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/neurology"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/pleasure"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/surprise"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2ce3f76908515a0a87a9a442741734246/yish"><title>Alice: a 3-D tool for introductory programming concepts</title><link>http://www.bibsonomy.org/bibtex/2ce3f76908515a0a87a9a442741734246/yish</link><dc:creator>yish</dc:creator><dc:date>2008-05-30T02:30:04+02:00</dc:date><dc:subject>3D Alice children educationalprogramming games gamesresearch gamestudies mythesis programming </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Cooper&#034;&gt;Stephen Cooper&lt;/a&gt;, &lt;a href=&#034;/author/Dann&#034;&gt;Wanda Dann&lt;/a&gt;,  and &lt;a href=&#034;/author/Pausch&#034;&gt;Randy Pausch&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Journal of Computing Sciences in Colleges&lt;/em&gt; &lt;em&gt;15(5):107-116&lt;/em&gt; (&lt;em&gt;2000&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/3D"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Alice"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/children"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/educationalprogramming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamestudies"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/programming"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2f5d3a0e92f33d70b18086f526a1f54dd/yish"><title>Alice: lessons learned from building a 3D system for novices</title><link>http://www.bibsonomy.org/bibtex/2f5d3a0e92f33d70b18086f526a1f54dd/yish</link><dc:creator>yish</dc:creator><dc:date>2007-05-21T23:52:41+02:00</dc:date><dc:subject>3D Alice children educationalprogramming games gamesresearch gamestudies mythesis programming </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Conway&#034;&gt;Matthew Conway&lt;/a&gt;, &lt;a href=&#034;/author/Audia&#034;&gt;Steve Audia&lt;/a&gt;, &lt;a href=&#034;/author/Burnette&#034;&gt;Tommy Burnette&lt;/a&gt;, &lt;a href=&#034;/author/Cosgrove&#034;&gt;Dennis Cosgrove&lt;/a&gt;,  and &lt;a href=&#034;/author/Christiansen&#034;&gt;Kevin Christiansen&lt;/a&gt; &lt;/span&gt;&lt;em&gt;CHI &amp;#039;00: Proceedings of the SIGCHI conference on Human factors in computing systems, &lt;/em&gt;&lt;em&gt;page 486-493. &lt;/em&gt;&lt;em&gt;New York, NY, USA, &lt;/em&gt;&lt;em&gt;ACM Press, &lt;/em&gt;(&lt;em&gt;2000&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/3D"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Alice"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/children"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/educationalprogramming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamestudies"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mythesis"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/programming"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/252d971347c1ef713dde3ed04e5b5ba2d/yish"><title>Narrative Planning: Balancing Plot and Character</title><link>http://www.bibsonomy.org/bibtex/252d971347c1ef713dde3ed04e5b5ba2d/yish</link><dc:creator>yish</dc:creator><dc:date>2007-05-06T14:04:22+02:00</dc:date><dc:subject>AI artificial gamesresearch intelligence narrative planning plot virtual worlds </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Riedl&#034;&gt;Mark Owen Riedl&lt;/a&gt; &lt;/span&gt;(&lt;em&gt;2004&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/AI"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/artificial"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/intelligence"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/narrative"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/planning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/plot"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/virtual"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/worlds"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/234a75e73cbeb2d6a146f5078bad33712/yish"><title>Story and discourse: A bipartite model of narrative generation in virtual worlds</title><link>http://www.bibsonomy.org/bibtex/234a75e73cbeb2d6a146f5078bad33712/yish</link><dc:creator>yish</dc:creator><dc:date>2007-05-06T14:01:38+02:00</dc:date><dc:subject>AI discourse gamesresearch intelligence narrative planning story virtual worlds </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Young&#034;&gt;R. Michael Young&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Interaction Studies&lt;/em&gt;  (&lt;em&gt;2006&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/AI"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/discourse"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/intelligence"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/narrative"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/planning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/story"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/virtual"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/worlds"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/26ce2b78dd26ba950ed204afb57ce426b/yish"><title>The Case For Game Design Patterns</title><link>http://www.bibsonomy.org/bibtex/26ce2b78dd26ba950ed204afb57ce426b/yish</link><dc:creator>yish</dc:creator><dc:date>2007-04-25T13:25:52+02:00</dc:date><dc:subject>design designpatterns games gamesresearch patterns </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Kreimeier&#034;&gt;Brend Kreimeier&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Online publication http://www.gamasutra.com/features/20020313/kreimeier_00.htm, &lt;/em&gt;(&lt;em&gt;2002&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/designpatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patterns"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/21666c1e0b659ac139b593bd1f26f4b4c/yish"><title>The use of architectural patterns in MMORPGs</title><link>http://www.bibsonomy.org/bibtex/21666c1e0b659ac139b593bd1f26f4b4c/yish</link><dc:creator>yish</dc:creator><dc:date>2007-04-25T12:16:56+02:00</dc:date><dc:subject>Alexander Architecture4Participation MMORPGs WoW aesthetics design designpatterns games gamesresearch patterns </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Ljungström&#034;&gt;Mattias Ljungström&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Paper presented at the Aesthetics of Play conference in Bergen, Norway, 14-15, &lt;/em&gt;(&lt;em&gt;2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Alexander"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Architecture4Participation"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/MMORPGs"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/WoW"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/aesthetics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/designpatterns"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patterns"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/28a652c9e16b522bf5ad6917aa31a0094/yish"><title>Video games and health</title><link>http://www.bibsonomy.org/bibtex/28a652c9e16b522bf5ad6917aa31a0094/yish</link><dc:creator>yish</dc:creator><dc:date>2007-04-23T00:42:26+02:00</dc:date><dc:subject>children games gamesresearch health negative unread video </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Griffiths&#034;&gt;Mark Griffiths&lt;/a&gt; &lt;/span&gt;&lt;em&gt;BMJ&lt;/em&gt; &lt;em&gt;331(7509):122--123&lt;/em&gt; (&lt;em&gt;July 2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/children"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/health"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/negative"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/unread"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/video"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/22d5529978f0baae9eae86b76ccd5fba4/yish"><title>The Therapeutic Use of Videogames within Secure Forensic Settings: a Review of the Literature and Application to Practice</title><link>http://www.bibsonomy.org/bibtex/22d5529978f0baae9eae86b76ccd5fba4/yish</link><dc:creator>yish</dc:creator><dc:date>2007-04-23T00:41:41+02:00</dc:date><dc:subject>computer forensic games gamesresearch learning therapeutic therapy videgoames </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Gooch&#034;&gt;Phil Gooch&lt;/a&gt;,  and &lt;a href=&#034;/author/Living&#034;&gt;Ruth Living&lt;/a&gt; &lt;/span&gt;&lt;em&gt;The British Journal of Occupational Therapy&lt;/em&gt; &lt;em&gt;67(8):332--341&lt;/em&gt; (&lt;em&gt;August 2004&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/computer"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/forensic"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/therapeutic"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/therapy"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/videgoames"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2b22d5d0527788ccc6ba1288191d99207/yish"><title>Where&#039;s the Math in Computer Games?</title><link>http://www.bibsonomy.org/bibtex/2b22d5d0527788ccc6ba1288191d99207/yish</link><dc:creator>yish</dc:creator><dc:date>2007-04-23T00:40:13+02:00</dc:date><dc:subject>commercial computer design games gamesresearch learning mathematics survey </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Murray&#034;&gt;Megan Murray&lt;/a&gt;, &lt;a href=&#034;/author/Mokros&#034;&gt;Jan Mokros&lt;/a&gt;,  and &lt;a href=&#034;/author/Rubin&#034;&gt;Andee Rubin&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Hands On!&lt;/em&gt;  (&lt;em&gt;1998&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/commercial"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/computer"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mathematics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/survey"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/27ffb222d264700fe9512207490394699/yish"><title>Games Telling stories? - A brief note on games and narratives.</title><link>http://www.bibsonomy.org/bibtex/27ffb222d264700fe9512207490394699/yish</link><dc:creator>yish</dc:creator><dc:date>2007-03-12T03:21:46+01:00</dc:date><dc:subject>games gamesresearch learning narrative theory </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Juul&#034;&gt;Jesper Juul&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Game Studies&lt;/em&gt;  (&lt;em&gt;2001&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/narrative"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/theory"/></rdf:Bag></taxo:topics><description>dblp</description></item><item rdf:about="http://www.bibsonomy.org/bibtex/290e17d1e5cf1b6d1dfe6dabc15f23964/yish"><title>Book Synopsis - What Video Games Have to Teach Us About Learning and Literacy</title><link>http://www.bibsonomy.org/bibtex/290e17d1e5cf1b6d1dfe6dabc15f23964/yish</link><dc:creator>yish</dc:creator><dc:date>2007-02-09T07:32:41+01:00</dc:date><dc:subject>games gamesresearch learning </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Gee&#034;&gt;James Paul Gee&lt;/a&gt; &lt;/span&gt;&lt;em&gt;ACM Computers in Entertainment&lt;/em&gt; &lt;em&gt;1(1):20-24&lt;/em&gt; (&lt;em&gt;2003&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/></rdf:Bag></taxo:topics><description>What video games have to teach us about learning and literacy</description></item><item rdf:about="http://www.bibsonomy.org/bibtex/205212066fe9107ffe27bee4cd0adc43c/yish"><title>New design methods for activist gaming</title><link>http://www.bibsonomy.org/bibtex/205212066fe9107ffe27bee4cd0adc43c/yish</link><dc:creator>yish</dc:creator><dc:date>2007-02-05T12:10:22+01:00</dc:date><dc:subject>design games gamesresearch hacktivism learning social </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Flanagan&#034;&gt;Mary Flanagan&lt;/a&gt;, &lt;a href=&#034;/author/Howe&#034;&gt;Daniel C. Howe&lt;/a&gt;,  and &lt;a href=&#034;/author/Nissenbaum&#034;&gt;Helen Nissenbaum&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Paper presented at Digitial Games Research Association Conference: Changing Views: Worlds in Play, &lt;/em&gt;&lt;em&gt;Vancouver, BC, &lt;/em&gt;(&lt;em&gt;2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/hacktivism"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/social"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/235b72f13848deb9a75716522efc05f73/yish"><title>Epistemic Games</title><link>http://www.bibsonomy.org/bibtex/235b72f13848deb9a75716522efc05f73/yish</link><dc:creator>yish</dc:creator><dc:date>2007-01-09T02:54:41+01:00</dc:date><dc:subject>epistemic games gamesresearch learning </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Shaffer&#034;&gt;Dan Williamson Shaffer&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Innovate&lt;/em&gt;  (&lt;em&gt;2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/epistemic"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamesresearch"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/></rdf:Bag></taxo:topics></item></rdf:RDF>
