<?xml version="1.0" encoding="UTF-8"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:burst="http://xmlns.com/burst/0.1/" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" xmlns="http://purl.org/rss/1.0/" xmlns:admin="http://webns.net/mvcb/" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:owl="http://www.w3.org/2002/07/owl#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:swrc="http://swrc.ontoware.org/ontology#" xmlns:cc="http://web.resource.org/cc/"><channel rdf:about="http://www.bibsonomy.org/user/yish/gaming"><title>BibSonomy publications for /user/yish/gaming</title><link>BibSonomypublrss/user/yish/gaming</link><description>BibSonomy RSS feed for /user/yish/gaming</description><dc:date>2012-02-16T06:29:38+01:00</dc:date><items><rdf:Seq><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/25f9d658878e7f4007b10b1118bcf806f/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/215fe95b9208d33792cd59f480368afad/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2a4f8e006378eba91421e804076b3180d/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/2edbc3c8e96fb5c9aab49e19aac7b2409/yish"/><rdf:li rdf:resource="http://www.bibsonomy.org/bibtex/29956c8832f864e4a53396adb9d5fdac0/yish"/></rdf:Seq></items></channel><item rdf:about="http://www.bibsonomy.org/bibtex/25f9d658878e7f4007b10b1118bcf806f/yish"><title>Contexts, gaming pleasures, and gendered preferences</title><link>http://www.bibsonomy.org/bibtex/25f9d658878e7f4007b10b1118bcf806f/yish</link><dc:creator>yish</dc:creator><dc:date>2011-07-29T17:19:51+02:00</dc:date><dc:subject>context games gaming gender </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Carr&#034;&gt;Diane Carr&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Simulation &amp;amp; Gaming&lt;/em&gt; &lt;em&gt;36(4):464-482&lt;/em&gt; (&lt;em&gt;2005&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/context"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gaming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gender"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/215fe95b9208d33792cd59f480368afad/yish"><title>Mobile gaming with children in rural India: Contextual factors in the use of game design patterns</title><link>http://www.bibsonomy.org/bibtex/215fe95b9208d33792cd59f480368afad/yish</link><dc:creator>yish</dc:creator><dc:date>2011-07-07T16:19:32+02:00</dc:date><dc:subject>children context culture design development games gaming gbl india ml4d mlearning mobile patterns </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Kam&#034;&gt;M. Kam&lt;/a&gt;, &lt;a href=&#034;/author/Rudraraju&#034;&gt;V. Rudraraju&lt;/a&gt;, &lt;a href=&#034;/author/Tewari&#034;&gt;A. Tewari&lt;/a&gt;,  and &lt;a href=&#034;/author/Canny&#034;&gt;J. Canny&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Proceedings of 3rd Digital Games Research Association International Conference, &lt;/em&gt;(&lt;em&gt;2007&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/children"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/context"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/culture"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/development"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gaming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gbl"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/india"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/ml4d"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mlearning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mobile"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/patterns"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2a4f8e006378eba91421e804076b3180d/yish"><title>Gaming literacies: A game design study in action</title><link>http://www.bibsonomy.org/bibtex/2a4f8e006378eba91421e804076b3180d/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-24T12:57:21+02:00</dc:date><dc:subject>Assessment Children Creativity Games Literacy design education game gamestar gaming haifa-games-course learning mechanic </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Salen&#034;&gt;Katie Salen&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Journal of Educational Multimedia and Hypermedia&lt;/em&gt; &lt;em&gt;16(3):301-322&lt;/em&gt; (&lt;em&gt;July 2007&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Assessment"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Children"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Creativity"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/Literacy"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/education"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gamestar"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gaming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/mechanic"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/2edbc3c8e96fb5c9aab49e19aac7b2409/yish"><title>The magic circle: principles of gaming &amp; simulation</title><link>http://www.bibsonomy.org/bibtex/2edbc3c8e96fb5c9aab49e19aac7b2409/yish</link><dc:creator>yish</dc:creator><dc:date>2010-09-06T11:09:51+02:00</dc:date><dc:subject>design gaming haifa-games-course learning </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Klabbers&#034;&gt;Jan H. G. Klabbers&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Sense, &lt;/em&gt;&lt;em&gt;3rd edition, &lt;/em&gt;(&lt;em&gt;2009&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gaming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/haifa-games-course"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/learning"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.bibsonomy.org/bibtex/29956c8832f864e4a53396adb9d5fdac0/yish"><title>Massively Multiplayer Game Development Game Development Series</title><link>http://www.bibsonomy.org/bibtex/29956c8832f864e4a53396adb9d5fdac0/yish</link><dc:creator>yish</dc:creator><dc:date>2006-03-25T03:32:31+01:00</dc:date><dc:subject>massively games social gaming development lklgamers programming software multiplayer design </dc:subject><content:encoded>&lt;span class=&#034;authorEditorList&#034;&gt;&lt;a href=&#034;/author/Alexander&#034;&gt;Thor Alexander&lt;/a&gt; &lt;/span&gt;&lt;em&gt;Charles River Media, &lt;/em&gt;(&lt;em&gt;February 2003&lt;/em&gt;)</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/massively"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/social"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gaming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/development"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/lklgamers"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/programming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/software"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/multiplayer"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/></rdf:Bag></taxo:topics></item></rdf:RDF>
