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<rdf:RDF xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><channel rdf:about="https://www.bibsonomy.org/user/michi/engine"><title>BibSonomy bookmarks for /user/michi/engine</title><link>https://www.bibsonomy.org/user/michi/engine</link><description>BibSonomy RSS Feed for /user/michi/engine</description><items><rdf:Seq><rdf:li rdf:resource="http://www.cokeandcode.com/phys2d/"/><rdf:li rdf:resource="http://slick.cokeandcode.com/static.php?page=about"/></rdf:Seq></items></channel><item rdf:about="http://www.cokeandcode.com/phys2d/"><title>Phys2D - The 2D Game Physics Engine in Java</title><description>Phys2D is a 2D physics engine written in Java (1.4). It is essentially a port and rework of the GDC 2006 presentation from Erin Catto plus some extensions</description><link>http://www.cokeandcode.com/phys2d/</link><dc:creator>michi</dc:creator><dc:date>2008-06-18T14:57:45+02:00</dc:date><dc:subject>2D engine game java physics programming tools </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Phys2D is a 2D physics engine written in Java (1.4). It is essentially a port and rework of the GDC 2006 presentation from Erin Catto plus some extensions&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/2D"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/engine"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/java"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/physics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/programming"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/tools"/></rdf:Bag></taxo:topics></item><item rdf:about="http://slick.cokeandcode.com/static.php?page=about"><title>Slick - 2D Game Library based on LWJGL - Project Details</title><description>Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java. It&#039;s aims are as follows:</description><link>http://slick.cokeandcode.com/static.php?page=about</link><dc:creator>michi</dc:creator><dc:date>2008-06-18T14:57:45+02:00</dc:date><dc:subject>2D engine game java lwjgl opengl slick tools </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java. It&amp;#039;s aims are as follows:&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/2D"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/engine"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/java"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/lwjgl"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opengl"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/slick"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/tools"/></rdf:Bag></taxo:topics></item></rdf:RDF>