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<rdf:RDF xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><channel rdf:about="https://www.bibsonomy.org/user/sac/unity3d"><title>BibSonomy bookmarks for /user/sac/unity3d</title><link>https://www.bibsonomy.org/user/sac/unity3d</link><description>BibSonomy RSS Feed for /user/sac/unity3d</description><items><rdf:Seq><rdf:li rdf:resource="http://answers.unity3d.com/questions/7671/guidelines-for-using-rigidbody-collider-characterc.html"/><rdf:li rdf:resource="http://unity3d.com/support/documentation/Components/class-GUISkin.html"/><rdf:li rdf:resource="http://forum.unity3d.com/threads/85925-Saving-and-Loading-Data-XmlSerializer"/><rdf:li rdf:resource="http://unity3d.com/support/documentation/ScriptReference/iPhoneUtils.html"/><rdf:li rdf:resource="http://www.unifycommunity.com/wiki/index.php?title=Unity_iPhone_Problems_and_Solutions"/><rdf:li rdf:resource="http://www.unifycommunity.com/wiki/index.php?title=IPhone_Optimization_Tips"/><rdf:li rdf:resource="http://unity3d.com/support/documentation/ScriptReference/Gizmos.DrawSphere.html"/><rdf:li rdf:resource="http://www.unifycommunity.com/wiki/index.php?title=SpriteManager#The_Sprite_Class"/><rdf:li rdf:resource="http://www.unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture"/><rdf:li rdf:resource="http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/"/><rdf:li rdf:resource="http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game"/><rdf:li rdf:resource="http://www.unifycommunity.com/wiki/index.php?title=Shader%5FArchive#iPhone"/><rdf:li rdf:resource="http://answers.unity3d.com/questions/3657/download-resources-to-the-iphone-doesnt-work"/><rdf:li rdf:resource="http://unity3d.com/support/resources/unity-extensions/unity-remote"/><rdf:li rdf:resource="http://forum.unity3d.com/threads/47729-Yet-another-Resources.Load-question"/><rdf:li rdf:resource="http://forum.unity-community.de/"/><rdf:li rdf:resource="http://unity3d.cba.pl/Documentation/Documentation/Manual/iphone-Downloadable-Content.html"/><rdf:li rdf:resource="http://unity3d.com/support/documentation/Manual/Plugins.html"/><rdf:li rdf:resource="http://www.unifycommunity.com/wiki/index.php?title=UniWii"/><rdf:li rdf:resource="http://produktion.weltenbauer.com/de/page/portfolio/developments/38/UnityAR"/></rdf:Seq></items></channel><item rdf:about="http://answers.unity3d.com/questions/7671/guidelines-for-using-rigidbody-collider-characterc.html"><title>Guidelines for using rigidbody, collider, CharacterControllerScript, etc? - Unity Answers</title><description></description><link>http://answers.unity3d.com/questions/7671/guidelines-for-using-rigidbody-collider-characterc.html</link><dc:creator>sac</dc:creator><dc:date>2011-06-09T12:18:56+02:00</dc:date><dc:subject>collider control guide movement physics rigidbody unity3d </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2011-06-09T12:18:56+02:00&#034; href=&#034;http://answers.unity3d.com/questions/7671/guidelines-for-using-rigidbody-collider-characterc.html&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://answers.unity3d.com/questions/7671/guidelines-for-using-rigidbody-collider-characterc.html&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/collider"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/control"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/guide"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/movement"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/physics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/rigidbody"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://unity3d.com/support/documentation/Components/class-GUISkin.html"><title>Unity - GUI Skin</title><description>To make custom looking GUI controls, like a larger slider, you must create and use a custom GUISkin. See the docs.</description><link>http://unity3d.com/support/documentation/Components/class-GUISkin.html</link><dc:creator>sac</dc:creator><dc:date>2011-05-24T14:09:39+02:00</dc:date><dc:subject>custom game gui slider unity3d </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;To make custom looking GUI controls, like a larger slider, you must create and use a custom GUISkin. See the docs.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/custom"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/gui"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/slider"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://forum.unity3d.com/threads/85925-Saving-and-Loading-Data-XmlSerializer"><title>Saving and Loading Data: XmlSerializer</title><description></description><link>http://forum.unity3d.com/threads/85925-Saving-and-Loading-Data-XmlSerializer</link><dc:creator>sac</dc:creator><dc:date>2011-05-17T22:57:43+02:00</dc:date><dc:subject>c# unity3d xml xmlserializer </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2011-05-17T22:57:43+02:00&#034; href=&#034;http://forum.unity3d.com/threads/85925-Saving-and-Loading-Data-XmlSerializer&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://forum.unity3d.com/threads/85925-Saving-and-Loading-Data-XmlSerializer&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/c#"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/xml"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/xmlserializer"/></rdf:Bag></taxo:topics></item><item rdf:about="http://unity3d.com/support/documentation/ScriptReference/iPhoneUtils.html"><title>Unity Script Reference – iPhoneUtils</title><description>PlayMovie	

Plays a full-screen movie. Note that player will stream movie directly from the iPhone disc, therefore you have to provide movie as a separate files and not as an usual asset.</description><link>http://unity3d.com/support/documentation/ScriptReference/iPhoneUtils.html</link><dc:creator>sac</dc:creator><dc:date>2011-05-16T22:15:49+02:00</dc:date><dc:subject>ios movie play unity3d </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;PlayMovie	

Plays a full-screen movie. Note that player will stream movie directly from the iPhone disc, therefore you have to provide movie as a separate files and not as an usual asset.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ios"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/movie"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/play"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.unifycommunity.com/wiki/index.php?title=Unity_iPhone_Problems_and_Solutions"><title>Unity iPhone Problems and Solutions - Unify Community Wiki</title><description></description><link>http://www.unifycommunity.com/wiki/index.php?title=Unity_iPhone_Problems_and_Solutions</link><dc:creator>sac</dc:creator><dc:date>2011-05-04T22:43:42+02:00</dc:date><dc:subject>ios unity3d </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2011-05-04T22:43:42+02:00&#034; href=&#034;http://www.unifycommunity.com/wiki/index.php?title=Unity_iPhone_Problems_and_Solutions&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://www.unifycommunity.com/wiki/index.php?title=Unity_iPhone_Problems_and_Solutions&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ios"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.unifycommunity.com/wiki/index.php?title=IPhone_Optimization_Tips"><title>IPhone Optimization Tips - Unify Community Wiki</title><description></description><link>http://www.unifycommunity.com/wiki/index.php?title=IPhone_Optimization_Tips</link><dc:creator>sac</dc:creator><dc:date>2011-05-04T22:40:04+02:00</dc:date><dc:subject>ios optimization unity3d </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2011-05-04T22:40:04+02:00&#034; href=&#034;http://www.unifycommunity.com/wiki/index.php?title=IPhone_Optimization_Tips&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://www.unifycommunity.com/wiki/index.php?title=IPhone_Optimization_Tips&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ios"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/optimization"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://unity3d.com/support/documentation/ScriptReference/Gizmos.DrawSphere.html"><title>Unity Script Reference – Gizmos.DrawSphere</title><description></description><link>http://unity3d.com/support/documentation/ScriptReference/Gizmos.DrawSphere.html</link><dc:creator>sac</dc:creator><dc:date>2011-04-14T17:01:57+02:00</dc:date><dc:subject>debugging unity3d </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2011-04-14T17:01:57+02:00&#034; href=&#034;http://unity3d.com/support/documentation/ScriptReference/Gizmos.DrawSphere.html&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://unity3d.com/support/documentation/ScriptReference/Gizmos.DrawSphere.html&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/debugging"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.unifycommunity.com/wiki/index.php?title=SpriteManager#The_Sprite_Class"><title>SpriteManager - Unify Community Wiki</title><description>Sprite</description><link>http://www.unifycommunity.com/wiki/index.php?title=SpriteManager#The_Sprite_Class</link><dc:creator>sac</dc:creator><dc:date>2011-04-05T17:40:24+02:00</dc:date><dc:subject>animating sprite unity3d </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Sprite&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/animating"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/sprite"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture"><title>Animating Tiled texture - Unify Community Wiki</title><description></description><link>http://www.unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture</link><dc:creator>sac</dc:creator><dc:date>2011-04-05T17:39:52+02:00</dc:date><dc:subject>animating sprite unity3d </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2011-04-05T17:39:52+02:00&#034; href=&#034;http://www.unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://www.unifycommunity.com/wiki/index.php?title=Animating_Tiled_texture&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/animating"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/sprite"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/"><title>Procedural generated mesh in Unity « Morten Nobel&#039;s Blog</title><description></description><link>http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/</link><dc:creator>sac</dc:creator><dc:date>2011-04-05T16:20:09+02:00</dc:date><dc:subject>generated mesh procedural unity3d </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2011-04-05T16:20:09+02:00&#034; href=&#034;http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/generated"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/mesh"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/procedural"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game"><title>Reading Text Data Into A Unity Game | MindTheCube</title><description>The Unity game engine offers several ways of reading text data, but the usage depends on what you need and where the game is running. In this post I discuss some of the issues, and include C# code for the two methods used by Pawns.</description><link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game</link><dc:creator>sac</dc:creator><dc:date>2011-03-09T13:45:11+01:00</dc:date><dc:subject>assets file ios read unity3d </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;The Unity game engine offers several ways of reading text data, but the usage depends on what you need and where the game is running. In this post I discuss some of the issues, and include C# code for the two methods used by Pawns.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/assets"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/file"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ios"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/read"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.unifycommunity.com/wiki/index.php?title=Shader%5FArchive#iPhone"><title>Shaders - Unify Community Wiki</title><description></description><link>http://www.unifycommunity.com/wiki/index.php?title=Shader%5FArchive#iPhone</link><dc:creator>sac</dc:creator><dc:date>2011-03-09T13:40:15+01:00</dc:date><dc:subject>ios shaders unity3d </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2011-03-09T13:40:15+01:00&#034; href=&#034;http://www.unifycommunity.com/wiki/index.php?title=Shader%5FArchive#iPhone&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://www.unifycommunity.com/wiki/index.php?title=Shader%5FArchive#iPhone&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ios"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/shaders"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://answers.unity3d.com/questions/3657/download-resources-to-the-iphone-doesnt-work"><title>Download resources to the iphone doesn´t work... - UnityAnswers</title><description></description><link>http://answers.unity3d.com/questions/3657/download-resources-to-the-iphone-doesnt-work</link><dc:creator>sac</dc:creator><dc:date>2011-03-09T13:36:20+01:00</dc:date><dc:subject>assets ios load unity3d www </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2011-03-09T13:36:20+01:00&#034; href=&#034;http://answers.unity3d.com/questions/3657/download-resources-to-the-iphone-doesnt-work&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://answers.unity3d.com/questions/3657/download-resources-to-the-iphone-doesnt-work&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/assets"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ios"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/load"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/www"/></rdf:Bag></taxo:topics></item><item rdf:about="http://unity3d.com/support/resources/unity-extensions/unity-remote"><title>UNITY: Unity Remote</title><description>The Unity Remote allows you to control your game running in the Editor with your iOS device such as an iPhone, iPad, or iPod Touch.</description><link>http://unity3d.com/support/resources/unity-extensions/unity-remote</link><dc:creator>sac</dc:creator><dc:date>2011-03-09T13:32:24+01:00</dc:date><dc:subject>ios remote testing unity3d </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;The Unity Remote allows you to control your game running in the Editor with your iOS device such as an iPhone, iPad, or iPod Touch.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ios"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/remote"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/testing"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://forum.unity3d.com/threads/47729-Yet-another-Resources.Load-question"><title>Yet another Resources.Load question</title><description>he WWW class supports the file:// protocol on Unity iPhone. Here is what you have to do :
- Package your assets into bundles using editor scripts (the example project should help you : http://unity3d.com/support/resources...s/assetbundles . It&#039;s for Unity (not iPhone) but it works the same way)

- Put your asset bundles into the iPhoneStreamingAssets folder : the will be copied in the .app in the Data/Raw folder !

- Get the proper file:// link to load the asset. I use this :

Code:

public static string GetAssetBundleBasePath () {
		if (Application.isEditor) {
			return &#034;file://&#034; + Application.dataPath + &#034;/../iPhoneStreamingAssets/&#034;;
		} else {
			return &#034;file://&#034; + Application.dataPath + &#034;/Raw/&#034;;
		}
	}</description><link>http://forum.unity3d.com/threads/47729-Yet-another-Resources.Load-question</link><dc:creator>sac</dc:creator><dc:date>2011-03-09T13:24:15+01:00</dc:date><dc:subject>ios load resource unity3d www </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;he WWW class supports the file:// protocol on Unity iPhone. Here is what you have to do :
- Package your assets into bundles using editor scripts (the example project should help you : http://unity3d.com/support/resources...s/assetbundles . It&amp;#039;s for Unity (not iPhone) but it works the same way)

- Put your asset bundles into the iPhoneStreamingAssets folder : the will be copied in the .app in the Data/Raw folder !

- Get the proper file:// link to load the asset. I use this :

Code:

public static string GetAssetBundleBasePath () {
		if (Application.isEditor) {
			return &amp;#034;file://&amp;#034; + Application.dataPath + &amp;#034;/../iPhoneStreamingAssets/&amp;#034;;
		} else {
			return &amp;#034;file://&amp;#034; + Application.dataPath + &amp;#034;/Raw/&amp;#034;;
		}
	}&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ios"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/load"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/resource"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/www"/></rdf:Bag></taxo:topics></item><item rdf:about="http://forum.unity-community.de/"><title>Unity Insider</title><description>Das Forum der ersten deutschen Unity Community.</description><link>http://forum.unity-community.de/</link><dc:creator>sac</dc:creator><dc:date>2011-03-08T17:02:20+01:00</dc:date><dc:subject>forum german unity3d </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Das Forum der ersten deutschen Unity Community.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/forum"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/german"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/></rdf:Bag></taxo:topics></item><item rdf:about="http://unity3d.cba.pl/Documentation/Documentation/Manual/iphone-Downloadable-Content.html"><title>Unity - Preparing your application for &#034;In App Purchases&#034;</title><description></description><link>http://unity3d.cba.pl/Documentation/Documentation/Manual/iphone-Downloadable-Content.html</link><dc:creator>sac</dc:creator><dc:date>2011-03-08T00:26:43+01:00</dc:date><dc:subject>in_app_purchases ios load resource unity3d www </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2011-03-08T00:26:43+01:00&#034; href=&#034;http://unity3d.cba.pl/Documentation/Documentation/Manual/iphone-Downloadable-Content.html&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://unity3d.cba.pl/Documentation/Documentation/Manual/iphone-Downloadable-Content.html&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/in_app_purchases"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ios"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/load"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/resource"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/unity3d"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/www"/></rdf:Bag></taxo:topics></item><item rdf:about="http://unity3d.com/support/documentation/Manual/Plugins.html"><title>Unity - Plugins - Pro/Mobile-Only Feature</title><description></description><link>http://unity3d.com/support/documentation/Manual/Plugins.html</link><dc:creator>sac</dc:creator><dc:date>2011-03-01T14:41:11+01:00</dc:date><dc:subject>android dll ios java plugin unity3d </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; 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