<rdf:RDF xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><channel rdf:about="http://www.bibsonomy.org/user/steff83/2D"><title>BibSonomy bookmarks for /user/steff83/2D</title><link>http://www.bibsonomy.org/rss/user/steff83/2D</link><description>BibSonomy RSS Feed for /user/steff83/2D</description><items><rdf:Seq><rdf:li rdf:resource="http://www.interactivepulp.com/pulpcore/"/><rdf:li rdf:resource="http://slick.cokeandcode.com/static.php?page=about"/><rdf:li rdf:resource="http://www.cokeandcode.com/phys2d/"/></rdf:Seq></items></channel><item rdf:about="http://www.interactivepulp.com/pulpcore/"><title>Interactive Pulp - PulpCore</title><description>PulpCore is a free, open source (BSD license) 2D rendering and animation framework for the Java plug-in. It allows Java developers to create modern-looking 2D web games with a strong focus on animation and positive user experiences. Also, PulpCore is designed for ease of development with an intuitive API and a smooth, uninterrupted workflow.</description><link>http://www.interactivepulp.com/pulpcore/</link><dc:creator>steff83</dc:creator><dc:date>2008-05-17T12:17:00+02:00</dc:date><dc:subject>game gui java 2D framework design programming </dc:subject><content:encoded>PulpCore is a free, open source (BSD license) 2D rendering and animation framework for the Java plug-in. It allows Java developers to create modern-looking&lt;span class=&#034;info&#034;&gt;...&lt;span&gt;PulpCore is a free, open source (BSD license) 2D rendering and animation framework for the Java plug-in. It allows Java developers to create modern-looking 2D web games with a strong focus on animation and positive user experiences. Also, PulpCore is designed for ease of development with an intuitive API and a smooth, uninterrupted workflow.&lt;/span&gt;&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/gui"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/java"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/2D"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/framework"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/design"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/programming"/></rdf:Bag></taxo:topics></item><item rdf:about="http://slick.cokeandcode.com/static.php?page=about"><title>Slick - 2D Game Library based on LWJGL - Project Details</title><description>Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java. It&amp;#039;s aims are as follows:</description><link>http://slick.cokeandcode.com/static.php?page=about</link><dc:creator>steff83</dc:creator><dc:date>2007-11-01T20:54:28+01:00</dc:date><dc:subject>opengl tools slick lwjgl java 2D game engine </dc:subject><content:encoded>Slick2D is a simple set of tools wrapped around the LWJGL OpenGL binding for Java. It&amp;#039;s aims are as follows:</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/opengl"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/tools"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/slick"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/lwjgl"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/java"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/2D"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/engine"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.cokeandcode.com/phys2d/"><title>Phys2D - The 2D Game Physics Engine in Java</title><description>Phys2D is a 2D physics engine written in Java (1.4). It is essentially a port and rework of the GDC 2006 presentation from Erin Catto plus some extensions</description><link>http://www.cokeandcode.com/phys2d/</link><dc:creator>steff83</dc:creator><dc:date>2007-11-01T20:48:42+01:00</dc:date><dc:subject>engine programming 2D java tools physics game </dc:subject><content:encoded>Phys2D is a 2D physics engine written in Java (1.4). It is essentially a port and rework of the GDC 2006 presentation from Erin Catto plus some extensions</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="http://www.bibsonomy.org/tag/engine"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/programming"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/2D"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/java"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/tools"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/physics"/><rdf:li rdf:resource="http://www.bibsonomy.org/tag/game"/></rdf:Bag></taxo:topics></item></rdf:RDF>