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<rdf:RDF xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><channel rdf:about="https://www.bibsonomy.org/user/timo/graphics"><title>BibSonomy bookmarks for /user/timo/graphics</title><link>https://www.bibsonomy.org/user/timo/graphics</link><description>BibSonomy RSS Feed for /user/timo/graphics</description><items><rdf:Seq><rdf:li rdf:resource="https://picoforge.int-evry.fr/cgi-bin/twiki/view/Gpucv/Web/"/><rdf:li rdf:resource="http://www.frontiernet.net/~eugene.ressler/"/><rdf:li rdf:resource="http://www.fauskes.net/pgftikzexamples/"/><rdf:li rdf:resource="http://www.indigorenderer.com/joomla/"/><rdf:li rdf:resource="http://www.processing.org/"/><rdf:li rdf:resource="http://ati.amd.com/developer/open_gpu_documentation.html"/><rdf:li rdf:resource="http://sourceforge.net/projects/pgf/"/><rdf:li rdf:resource="http://asymptote.sourceforge.net/"/><rdf:li rdf:resource="http://math.holycross.edu/~ahwang/epix/ePiX.html"/><rdf:li rdf:resource="http://glew.sourceforge.net/"/><rdf:li rdf:resource="http://tug.org/PSTricks/"/><rdf:li rdf:resource="http://ogle.eyebeamresearch.org/"/><rdf:li rdf:resource="http://glintercept.nutty.org/"/><rdf:li rdf:resource="http://www-cs-students.stanford.edu/~amitp/gameprog.html"/><rdf:li rdf:resource="http://autotrace.sourceforge.net/"/><rdf:li rdf:resource="http://xmailserver.org/davide.html"/><rdf:li rdf:resource="http://hpgs.berlios.de/"/><rdf:li rdf:resource="http://netpbm.sourceforge.net/"/><rdf:li rdf:resource="http://www.iges5x.org/"/><rdf:li rdf:resource="http://www.opencascade.org/"/></rdf:Seq></items></channel><item rdf:about="https://picoforge.int-evry.fr/cgi-bin/twiki/view/Gpucv/Web/"><title>GpuCV: GPU-accelerated Computer Vision</title><description>GpuCV is an open-source GPU-accelerated image processing and Computer Vision library. It offers an Intel&#039;s OpenCV-like programming interface for easily porting existing OpenCV applications, while taking advantage of the high level of parallelism and computing power available from recent graphics processing units (GPUs). It is distributed as free software under the CeCILL-B license. </description><link>https://picoforge.int-evry.fr/cgi-bin/twiki/view/Gpucv/Web/</link><dc:creator>timo</dc:creator><dc:date>2008-10-28T09:48:53+01:00</dc:date><dc:subject>CUDA GPU computervision graphics vision </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;GpuCV is an open-source GPU-accelerated image processing and Computer Vision library. It offers an Intel&amp;#039;s OpenCV-like programming interface for easily porting existing OpenCV applications, while taking advantage of the high level of parallelism and computing power available from recent graphics processing units (GPUs). It is distributed as free software under the CeCILL-B license. &lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/CUDA"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/GPU"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/computervision"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/vision"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.frontiernet.net/~eugene.ressler/"><title>Sketch</title><description>Free Graphics Software for the TeX, LaTeX, and PSTricks Community</description><link>http://www.frontiernet.net/~eugene.ressler/</link><dc:creator>timo</dc:creator><dc:date>2008-09-06T16:18:09+02:00</dc:date><dc:subject>LaTeX PGF PSTricks TikZ graphics </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Free Graphics Software for the TeX, LaTeX, and PSTricks Community&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/LaTeX"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/PGF"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/PSTricks"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/TikZ"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.fauskes.net/pgftikzexamples/"><title>PGF and TikZ examples gallery</title><description></description><link>http://www.fauskes.net/pgftikzexamples/</link><dc:creator>timo</dc:creator><dc:date>2008-09-06T16:11:51+02:00</dc:date><dc:subject>LaTeX PDF PGF TikZ graphics opensource </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2008-09-06T16:11:51+02:00&#034; href=&#034;http://www.fauskes.net/pgftikzexamples/&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://www.fauskes.net/pgftikzexamples/&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/LaTeX"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/PDF"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/PGF"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/TikZ"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opensource"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.indigorenderer.com/joomla/"><title>Indigo Renderer</title><description>Indigo is a free, actively developed, physically-based unbiased render engine.

Employing advanced features such as Metropolis Light Transport, Spectral light calculus, a virtual camera model, physical sky and more, Indigo can achieve much more realistic results than traditional GI raytracers.

Indigo does not need any render parameters like GI samples, AO samples, AA samples, Soft shadows, etc, and complicated lightning setups to achieve realistic results.
Indigo is free for non- and commercial use, but as of writing is not open-source.</description><link>http://www.indigorenderer.com/joomla/</link><dc:creator>timo</dc:creator><dc:date>2008-07-01T02:52:56+02:00</dc:date><dc:subject>3D blender graphics renderer rendering software </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Indigo is a free, actively developed, physically-based unbiased render engine.

Employing advanced features such as Metropolis Light Transport, Spectral light calculus, a virtual camera model, physical sky and more, Indigo can achieve much more realistic results than traditional GI raytracers.

Indigo does not need any render parameters like GI samples, AO samples, AA samples, Soft shadows, etc, and complicated lightning setups to achieve realistic results.
Indigo is free for non- and commercial use, but as of writing is not open-source.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/3D"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/blender"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/renderer"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/rendering"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/software"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.processing.org/"><title>Processing.org</title><description>Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.

Processing is free to download and available for GNU/Linux, Mac OS X, and Windows.</description><link>http://www.processing.org/</link><dc:creator>timo</dc:creator><dc:date>2008-06-12T02:44:03+02:00</dc:date><dc:subject>graphics opensource processing.org programming software video </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.

Processing is free to download and available for GNU/Linux, Mac OS X, and Windows.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opensource"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/processing.org"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/programming"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/software"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/video"/></rdf:Bag></taxo:topics></item><item rdf:about="http://ati.amd.com/developer/open_gpu_documentation.html"><title>ATI Developer: Open GPU Documentation</title><description>Open GPU Documentation: This page contains register level documentation on AMD graphics processors for chip initialization, displays, and overlays. Documents for mobile chips are a superset of the desktop chip documentation; they contain all the desktop chip information as well as any relevant mobile additions.
</description><link>http://ati.amd.com/developer/open_gpu_documentation.html</link><dc:creator>timo</dc:creator><dc:date>2008-02-20T11:01:32+01:00</dc:date><dc:subject>AMD ATI GPU chip developer documentation driver graphics processor programming </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Open GPU Documentation: This page contains register level documentation on AMD graphics processors for chip initialization, displays, and overlays. Documents for mobile chips are a superset of the desktop chip documentation; they contain all the desktop chip information as well as any relevant mobile additions.
&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/AMD"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ATI"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/GPU"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/chip"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/developer"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/documentation"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/driver"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/processor"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/programming"/></rdf:Bag></taxo:topics></item><item rdf:about="http://sourceforge.net/projects/pgf/"><title>PGF and TikZ -- Graphic systems for TeX</title><description>PGF is a TeX macro package for generating graphics. It is platform- and format-independent and works together with the most important TeX backend drivers, including pdftex and dvips. It comes with a user-friedly syntax layer called TikZ.</description><link>http://sourceforge.net/projects/pgf/</link><dc:creator>timo</dc:creator><dc:date>2007-11-17T00:17:38+01:00</dc:date><dc:subject>2D LaTeX PGF TeX graphics </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;PGF is a TeX macro package for generating graphics. It is platform- and format-independent and works together with the most important TeX backend drivers, including pdftex and dvips. It comes with a user-friedly syntax layer called TikZ.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/2D"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/LaTeX"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/PGF"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/TeX"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/></rdf:Bag></taxo:topics></item><item rdf:about="http://asymptote.sourceforge.net/"><title>Asymptote</title><description>Asymptote is a powerful descriptive vector graphics language that provides a natural coordinate-based framework for technical drawing. Labels and equations are typeset with LaTeX, for high-quality PostScript output.</description><link>http://asymptote.sourceforge.net/</link><dc:creator>timo</dc:creator><dc:date>2007-10-12T00:27:41+02:00</dc:date><dc:subject>LaTeX PostScript graphics opensource software </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Asymptote is a powerful descriptive vector graphics language that provides a natural coordinate-based framework for technical drawing. Labels and equations are typeset with LaTeX, for high-quality PostScript output.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/LaTeX"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/PostScript"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opensource"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/software"/></rdf:Bag></taxo:topics></item><item rdf:about="http://math.holycross.edu/~ahwang/epix/ePiX.html"><title>ePiX</title><description>PiX, a collection of batch utilities for GNU/Linux and similar platforms, creates mathematically accurate figures, plots, and movies using easy-to-learn syntax. The output is expressly suitable for use with LaTeX; figures may be written in a LaTeX picture environment containing PSTricks, tikz, or eepic macros, or as vector (EPS or PDF) image files.</description><link>http://math.holycross.edu/~ahwang/epix/ePiX.html</link><dc:creator>timo</dc:creator><dc:date>2007-09-30T01:47:48+02:00</dc:date><dc:subject>2D LaTeX ePiX graphics opensource </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;PiX, a collection of batch utilities for GNU/Linux and similar platforms, creates mathematically accurate figures, plots, and movies using easy-to-learn syntax. The output is expressly suitable for use with LaTeX; figures may be written in a LaTeX picture environment containing PSTricks, tikz, or eepic macros, or as vector (EPS or PDF) image files.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/2D"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/LaTeX"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/ePiX"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opensource"/></rdf:Bag></taxo:topics></item><item rdf:about="http://glew.sourceforge.net/"><title>GLEW: The OpenGL Extension Wrangler Library</title><description>The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.</description><link>http://glew.sourceforge.net/</link><dc:creator>timo</dc:creator><dc:date>2007-09-02T03:23:34+02:00</dc:date><dc:subject>3D OpenGL graphics library programming </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/3D"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/OpenGL"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/library"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/programming"/></rdf:Bag></taxo:topics></item><item rdf:about="http://tug.org/PSTricks/"><title>PSTricks</title><description></description><link>http://tug.org/PSTricks/</link><dc:creator>timo</dc:creator><dc:date>2007-08-27T13:34:22+02:00</dc:date><dc:subject>LaTeX PDF PSTricks PostScript graphics typesetting </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2007-08-27T13:34:22+02:00&#034; href=&#034;http://tug.org/PSTricks/&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://tug.org/PSTricks/&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/LaTeX"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/PDF"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/PSTricks"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/PostScript"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/typesetting"/></rdf:Bag></taxo:topics></item><item rdf:about="http://ogle.eyebeamresearch.org/"><title>OGLE: OpenGLExtractor</title><description>OGLE (i.e. OpenGLExtractor) is an open source software package by the Eyebeam OpenLab that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system&#039;s OpenGL library, and recording that data in a standard 3D file format. In other words, a &#039;screen grab&#039; or &#039;view source&#039; operation for 3D data.</description><link>http://ogle.eyebeamresearch.org/</link><dc:creator>timo</dc:creator><dc:date>2007-08-26T03:17:49+02:00</dc:date><dc:subject>3D OpenGL Windows graphics opensource </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;OGLE (i.e. OpenGLExtractor) is an open source software package by the Eyebeam OpenLab that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system&amp;#039;s OpenGL library, and recording that data in a standard 3D file format. In other words, a &amp;#039;screen grab&amp;#039; or &amp;#039;view source&amp;#039; operation for 3D data.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/3D"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/OpenGL"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/Windows"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opensource"/></rdf:Bag></taxo:topics></item><item rdf:about="http://glintercept.nutty.org/"><title>GLIntercept</title><description>GLIntercept is a OpenGL function call interceptor.</description><link>http://glintercept.nutty.org/</link><dc:creator>timo</dc:creator><dc:date>2007-08-26T03:16:06+02:00</dc:date><dc:subject>3D OpenGL graphics tool </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;GLIntercept is a OpenGL function call interceptor.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/3D"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/OpenGL"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/tool"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www-cs-students.stanford.edu/~amitp/gameprog.html"><title>Amit’s Game Programming Information</title><description></description><link>http://www-cs-students.stanford.edu/~amitp/gameprog.html</link><dc:creator>timo</dc:creator><dc:date>2007-08-22T00:51:33+02:00</dc:date><dc:subject>AI algorithms code game games graphics programming tutorial </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2007-08-22T00:51:33+02:00&#034; href=&#034;http://www-cs-students.stanford.edu/~amitp/gameprog.html&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://www-cs-students.stanford.edu/~amitp/gameprog.html&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/AI"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/algorithms"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/code"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/game"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/games"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/programming"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/tutorial"/></rdf:Bag></taxo:topics></item><item rdf:about="http://autotrace.sourceforge.net/"><title>AutoTrace</title><description>The aim of the AutoTrace project is the development of a freely available application with a functionality similar to CorelTrace or Adobe Streamline.</description><link>http://autotrace.sourceforge.net/</link><dc:creator>timo</dc:creator><dc:date>2007-08-06T02:04:42+02:00</dc:date><dc:subject>graphics opensource software </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;The aim of the AutoTrace project is the development of a freely available application with a functionality similar to CorelTrace or Adobe Streamline.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opensource"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/software"/></rdf:Bag></taxo:topics></item><item rdf:about="http://xmailserver.org/davide.html"><title>Ras2Vec</title><description>Raster to vector conversion program for Windows 95/98/NT that takes 1 bit x pixel BMP or TIFF images and emit HPGL, DXF, EMF or TXT files. Ras2Vec is released with full source code under GPL license</description><link>http://xmailserver.org/davide.html</link><dc:creator>timo</dc:creator><dc:date>2007-08-06T02:03:52+02:00</dc:date><dc:subject>graphics opensource programming software </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Raster to vector conversion program for Windows 95/98/NT that takes 1 bit x pixel BMP or TIFF images and emit HPGL, DXF, EMF or TXT files. Ras2Vec is released with full source code under GPL license&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opensource"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/programming"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/software"/></rdf:Bag></taxo:topics></item><item rdf:about="http://hpgs.berlios.de/"><title>HPGS - HPGL Script</title><description>HPGS - HPGL Script open source HPGL/2 interpreter</description><link>http://hpgs.berlios.de/</link><dc:creator>timo</dc:creator><dc:date>2007-08-06T01:54:05+02:00</dc:date><dc:subject>HPGL HPGL/2 graphics opensource software </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;HPGS - HPGL Script open source HPGL/2 interpreter&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/HPGL"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/HPGL/2"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opensource"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/software"/></rdf:Bag></taxo:topics></item><item rdf:about="http://netpbm.sourceforge.net/"><title>Netpbm</title><description>Netpbm is a toolkit for manipulation of graphic images, including conversion of images between a variety of different formats. There are over 300 separate tools in the package including converters for about 100 graphics formats. Examples of the sort of image manipulation we&#039;re talking about are: Shrinking an image by 10%; Cutting the top half off of an image; Making a mirror image; Creating a sequence of images that fade from one image to another.</description><link>http://netpbm.sourceforge.net/</link><dc:creator>timo</dc:creator><dc:date>2007-08-06T00:40:37+02:00</dc:date><dc:subject>graphics image opensource programming software </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Netpbm is a toolkit for manipulation of graphic images, including conversion of images between a variety of different formats. There are over 300 separate tools in the package including converters for about 100 graphics formats. Examples of the sort of image manipulation we&amp;#039;re talking about are: Shrinking an image by 10%; Cutting the top half off of an image; Making a mirror image; Creating a sequence of images that fade from one image to another.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/image"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opensource"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/programming"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/software"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.iges5x.org/"><title>The IGES 5.x Preservation Society HomePage</title><description></description><link>http://www.iges5x.org/</link><dc:creator>timo</dc:creator><dc:date>2007-08-04T01:00:25+02:00</dc:date><dc:subject>CAD CAM format graphics interchange software specification </dc:subject><content:encoded>&lt;a itemprop=&#034;url&#034; data-versiondate=&#034;2007-08-04T01:00:25+02:00&#034; href=&#034;http://www.iges5x.org/&#034; rel=&#034;nofollow&#034; class=&#034;description-link&#034;&gt;http://www.iges5x.org/&lt;/a&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/CAD"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/CAM"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/format"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/interchange"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/software"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/specification"/></rdf:Bag></taxo:topics></item><item rdf:about="http://www.opencascade.org/"><title>Open CASCADE Technology, 3D modeling &amp; numerical simulation</title><description>Open CASCADE Technology is software development platform freely available in open source. It includes components for 3D surface and solid modeling, visualization, data exchange and rapid application development.</description><link>http://www.opencascade.org/</link><dc:creator>timo</dc:creator><dc:date>2007-08-04T00:58:54+02:00</dc:date><dc:subject>CAD engineering graphics library opensource software </dc:subject><content:encoded>&lt;span itemprop=&#034;description&#034;&gt;Open CASCADE Technology is software development platform freely available in open source. It includes components for 3D surface and solid modeling, visualization, data exchange and rapid application development.&lt;/span&gt;</content:encoded><taxo:topics><rdf:Bag><rdf:li rdf:resource="https://www.bibsonomy.org/tag/CAD"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/engineering"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/graphics"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/library"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/opensource"/><rdf:li rdf:resource="https://www.bibsonomy.org/tag/software"/></rdf:Bag></taxo:topics></item></rdf:RDF>