<rdf:RDF xmlns:community="http://www.bibsonomy.org/ontologies/2008/05/community#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:owl="http://www.w3.org/2002/07/owl#" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:cc="http://web.resource.org/cc/" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" xmlns:swrc="http://swrc.ontoware.org/ontology#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xml:base="http://www.bibsonomy.org/user/jvrb_regulski/Perspective_Distortion"><owl:Ontology rdf:about=""><rdfs:comment>BibSonomy publications for /user/jvrb_regulski/Perspective_Distortion</rdfs:comment><owl:imports rdf:resource="http://swrc.ontoware.org/ontology/portal"/></owl:Ontology><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2d0a993dad5eb59105747793fdf08c6e2/jvrb_regulski"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2d0a993dad5eb59105747793fdf08c6e2/jvrb_regulski"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><swrc:date>Thu Dec 13 15:44:12 CET 2007</swrc:date><swrc:journal>Journal of Virtual Reality and Broadcasting</swrc:journal><swrc:month>October</swrc:month><swrc:note>{\tt urn:nbn:de:0009-6-11762}, ISSN 1860-2037</swrc:note><swrc:number>6</swrc:number><swrc:title> Passive-Active Geometric Calibration for View-Dependent Projections onto Arbitrary Surfaces</swrc:title><swrc:volume>4</swrc:volume><swrc:year>2007</swrc:year><swrc:keywords>GPU Projections Correction Geometric_Calibration Digital_Peer_Publishing_Initiative Perspective_Distortion GI_ARVR_2006 Surfaces 4(2007)6 Journal_of_Virtual_Reality_and_Broadcasting DiPP [ZLB07] Peer_Reviewed 4.2007 JVRB Open_Access </swrc:keywords><swrc:abstract>In this paper we present a hybrid technique for correcting
              distortions that appear when projecting images
              onto geometrically complex, colored and textured surfaces.
              It analyzes the optical flow that results from
              perspective distortions during motions of the observer
              and tries to use this information for computing the
              correct image warping. If this fails due to an unreliable
              optical flow, an accurate -but slower and visiblestructured
              light projection is automatically triggered.
              Together with an appropriate radiometric compensation,
              view-dependent content can be projected onto arbitrary
              everyday surfaces. An implementation mainly
              on the GPU ensures fast frame rates.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Stefanie Zollmann"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Tobias Langlotz"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Oliver Bimber"/></rdf:_3></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Jens Herder"/></rdf:_1></rdf:Seq></swrc:editor></rdf:Description></rdf:RDF>