<rdf:RDF xmlns:community="http://www.bibsonomy.org/ontologies/2008/05/community#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:owl="http://www.w3.org/2002/07/owl#" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:syn="http://purl.org/rss/1.0/modules/syndication/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:cc="http://web.resource.org/cc/" xmlns:xsd="http://www.w3.org/2001/XMLSchema#" xmlns:swrc="http://swrc.ontoware.org/ontology#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns="http://purl.org/rss/1.0/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xml:base="http://www.bibsonomy.org/user/yish/designapproaches"><owl:Ontology rdf:about=""><rdfs:comment>BibSonomy publications for /user/yish/designapproaches</rdfs:comment><owl:imports rdf:resource="http://swrc.ontoware.org/ontology/portal"/></owl:Ontology><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/22a92995485e45d76aa61b70df65b1b94/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/22a92995485e45d76aa61b70df65b1b94/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.math.umt.edu/sriraman/44_ZDM2005.pdf"/><swrc:date>Tue Jun 28 00:15:21 CEST 2011</swrc:date><swrc:journal>ZDM</swrc:journal><swrc:number>6</swrc:number><swrc:pages>490-505</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Springer"/></swrc:publisher><swrc:title>Mathematics education as a design science</swrc:title><swrc:volume>37</swrc:volume><swrc:year>2005</swrc:year><swrc:keywords>asld-book dbr design designapproaches education ldg learning learningdesigngrid mathematics research science </swrc:keywords><swrc:abstract>We propose re-conceptualizing the field of 
mathematics education research as that of a design science 
akin to engineering and other emerging interdisciplinary fields 
which involve the interaction of “subjects”, conceptual 
systems and technology influenced by social constraints and 
affordances. Numerous examples from the history and 
philosophy of science and mathematics and ongoing findings 
of M&amp; M research are drawn  to illustrate our notion of 
mathematics education research as a design science. Our ideas 
are intended as a framework and do not constitute a “grand” 
theory (see Lester, 2005, this issue). That is, we provide a 
framework (a system of thinking together with accompanying 
concepts, language, methodologies, tools, and so on) that 
provides structure to help mathematics education researchers 
develop both models and theories, which encourage diversity 
and emphasize Darwinian processes such as: (a) selection 
(rigorous testing), (b) communication (so that productive ways 
of thinking spread throughout relevant communities), and (c) 
accumulation (so that productive ways of thinking are not lost 
and get integrated into future developments).</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Richard Lesh"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Bharath Sriraman"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/23c0e0bd35831f3284d42d6fed01163e8/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/23c0e0bd35831f3284d42d6fed01163e8/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InCollection"/><owl:sameAs rdf:resource="http://www.edu-design-principles.org/docs/publications/DPD_in_DBR.pdf"/><swrc:date>Thu Feb 10 15:58:58 CET 2011</swrc:date><swrc:address>New York</swrc:address><swrc:booktitle>Handbook of design research methods in education</swrc:booktitle><swrc:pages>423-438</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Routledge"/></swrc:publisher><swrc:title>The Design Principles Database as means for promoting design-based research</swrc:title><swrc:year>2009</swrc:year><swrc:keywords>collaboration dbr design designapproaches designprinciples eLPBookMor haifa-edtech jls10 methodology methods peerevaluation principles research </swrc:keywords><swrc:abstract>The emergent design-based research (DBR) paradigm is often criticized for having
unclear methodologies for warranting claims. This paper proposes a mechanism - the
Design Principles Database, which can augment claims made via DBR studies, by
enabling researchers to systematically connect these claims to a network of other
DBR studies. The potential of the Design Principles Database to support DBR is
illustrated by analysis of a particular DBR study focused on peer-evaluation. The
analysis shows three phases in which the Design Principles Database supported the
researchers in the process of conducting the peer-evaluation study. In the first phase,
the researchers articulated design principles based on a literature review and
contributed these principles to the database. In the second stage, they designed a peerevaluation
activity based on these principles, enacted and revised the peer-evaluation
activity in a three-iteration study. In the third phase, they incorporated the lessons
they learned through these iterations back to the database. The analysis of this process
indicates that the Design Principles Database can contribute to the development of
theory on one hand, and to design practice on the other</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Yael Kali"/></rdf:_1></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Anthony E. Kelly"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Richard A. Lesh"/></rdf:_2><rdf:_3><swrc:Person swrc:name="John Y. Baek"/></rdf:_3></rdf:Seq></swrc:editor></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2bdbeaf02fe3fae46325f9f9f2694825f/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2bdbeaf02fe3fae46325f9f9f2694825f/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.naturfagsenteret.no/binfil/download.php?did=6553"/><swrc:date>Thu Feb 10 12:22:32 CET 2011</swrc:date><swrc:journal>NorDiNa</swrc:journal><swrc:note>Construction of research based teaching sequences through Developmental research (Linsje, 1995), Educational reconstruction (Duit, Komorek &amp; Wilbers, 1997), or Ingenierie Didactique (Artigue, 1994), can be considered very similar with design-based research. On the one hand, these approaches take into careful consideration students’ previous knowledge and emphasise basic scientific concepts and how they are related to the teaching sequence (Méhuet, 2004) and on another hand they aim to design the artefacts. For example, Andersson and Bach (2005) produced a teacher guide as an artefact describing the research-based sequence for teaching geometrical optics. However, these approaches focus on research-based design and the adoption of the innovations needs, for example, teachers’ in-service training.

(p 56)</swrc:note><swrc:pages>54-68</swrc:pages><swrc:title>Design-Based Research in Science Education: One Step Towards Methodology</swrc:title><swrc:volume>4</swrc:volume><swrc:year>2006</swrc:year><swrc:keywords>CERME-6-patterns KalDesignResearch LDSE asld-book based design designapproaches eLPBookMor education jls10 ldg learning learningdesigngrid methodology mythesis narrative narratives research science </swrc:keywords><swrc:abstract>Recently, there has been critiques towards science education research, as the potential of this research has not been actualised in science teaching and learning praxis. The paper describes an analysis of a design-based research approach (DBR) that has been suggested as a solution for the discontinuation between science education research and praxis. We propose that a pragmatic frame helps to clarify well the design-based research endeavour. We abstracted three aspects from the analysis that constitute design-based research: (a) a design process is essentially iterative starting from the recognition of the change of the environment of praxis, (b) it generates a widely usable artefact, (c) and it provides educational knowledge for more intelligible praxis. In the knowledge acquisition process, the pragmatic viewpoint emphasises the role of a teacher’s reflected actions as well as the researches’ involvement in the authentic teaching and learning settings.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Kalle Juuti"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Jari Lavonen"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2a56da436b8a1bde5a716a1b3fc05462b/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2a56da436b8a1bde5a716a1b3fc05462b/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://dx.doi.org/10.1016/j.chb.2009.01.007"/><swrc:date>Fri Feb 04 12:19:06 CET 2011</swrc:date><swrc:journal>Computers in Human Behavior</swrc:journal><swrc:note>Available online 14 February 2009</swrc:note><swrc:number>5</swrc:number><swrc:pages>1079-1088</swrc:pages><swrc:title>Dealing with abstraction: Case study generalisation as a method for eliciting design patterns</swrc:title><swrc:volume>25</swrc:volume><swrc:year>2009</swrc:year><swrc:keywords>Abstraction Cases Design Generalisation asld-book asld2011 contel11 designapproaches designpatterns designresearch eLPBookMor education elp-feasst haifa-edtech jls10 ldg learningdesign learningdesigngrid lp mathgamespatterns methodology my myown olnet patternlanguagenetwork patterns ppw selected top tuebingenfeasst </swrc:keywords><swrc:abstract>Developing a pattern language is a non-trivial problem. A critical requirement is a method to support pattern writers with abstraction, so as they can produce generalised patterns. In this paper, we address this issue by developing a structured process...</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="07475632" swrc:key="isbn"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="10.1016/j.chb.2009.01.007" swrc:key="doi"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Niall Winters"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Yishay Mor"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/26a4e854f28c89a3936d9d72880d0dfeb/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/26a4e854f28c89a3936d9d72880d0dfeb/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.sciencedirect.com/science/article/B6VFY-40X8FS2-1/2/ac8ff34bf4812794b471d535068bea6a"/><swrc:date>Thu Oct 14 10:53:27 CEST 2010</swrc:date><swrc:journal>Accounting, Management and Information Technologies</swrc:journal><swrc:number>4</swrc:number><swrc:pages>257-290</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Elsevier Science"/></swrc:publisher><swrc:title>Transforming society by transforming technology: the science and politics of participatory design</swrc:title><swrc:volume>10</swrc:volume><swrc:year>2000</swrc:year><swrc:keywords>critical design designapproaches math mathgamespatterns mythesis participatory philosophy politics theory </swrc:keywords><swrc:abstract>This article attempts to shed historical light on some of the social, political, and ethical issues that have arisen from two disparate perspectives on technology which have both come to integrate an explicit consideration of social factors into systems design. It presents two distinct historical traditions which have contributed to the current field of participatory design methodologies—Joint Application Design (JAD®), and the British “socio-technical systems” and Scandinavian “collective resources” approaches—and which in practice integrated the end-users in different ways consequent upon their differing perspectives on workers, professional relationships to technology, and stated goals. One interest in examining the independent development of methodologies from these two perspectives is that, despite their differences, the approaches ultimately converged on a set of shared concerns and very similar practices.
The paper also examines the relation of these traditions to transformations in the theorization of business organization and trends of corporate restructuring which helped to secure a place for variants of related methodologies in major US and multinational corporations. It concludes with an examination of some broader issues in the relationship between technology and society and the prospects for the critical study of technology. I argue that participatory design and its related methodologies are best understood as a model for involving users, designers and the technology itself in a process of technological development. Rather than seeing participatory design as merely the insertion of public dialog within technological design practices, as several observers have done, we should see it as a model for the critical practice of developing technological designs.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="0959-8022" swrc:key="issn"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="2" swrc:key="priority"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="70279" swrc:key="citeulike-article-id"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="10.1016/S0959-8022(00)00004-7" swrc:key="doi"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="P. M. Asaro"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2916e55dbeb40904506d4a9afcfc47387/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2916e55dbeb40904506d4a9afcfc47387/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InCollection"/><owl:sameAs rdf:resource="http://domino.research.ibm.com/cambridge/research.nsf/2b4f81291401771785256976004a8d13/56844f3de38f806285256aaf005a45ab?OpenDocument"/><swrc:date>Thu Aug 05 13:30:15 CEST 2010</swrc:date><swrc:address>Hillsdale, NJ</swrc:address><swrc:booktitle>The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications</swrc:booktitle><swrc:pages>1051--1068</swrc:pages><swrc:publisher><swrc:Organization swrc:name="L. Erlbaum Associates Inc."/></swrc:publisher><swrc:title>Participatory Design: The Third Space in HCI</swrc:title><swrc:year>2002</swrc:year><swrc:keywords>design designapproaches mathgamespatterns mythesis participatory </swrc:keywords><swrc:abstract>A Collaborative User Experience Technical Report: more about CUE... This chapter surveys methods, techniques, and practices in Participatory Design (PD) that can lead to hybrid experiences - that is, practices that take place neither in the workers&#039; domain, nor in the software professionals&#039; domain, but in an &#034;in-between&#034; region that shares attributes of both the workers&#039; space and the software professionals&#039; space. Recent work in cultural theory claims that this &#034;in-between&#034; region, or &#034;third space,&#034; is a fertile environment in which participants can combine diverse knowledges into new insights and plans for action, to inform the needs of their organizations, institutions, products, and services. Important attributes of third space experiences include challenging assumptions, learning reciprocally, and creating new ideas, which emerge through negotiation and co-creation of identities, working languages, understandings, and relationships, and polyvocal (many-voiced) dialogues across and through differences. The chapter focuses on participatory practices that share these attributes, including: site-selection of PD work; workshops; story-collecting and story-telling through text, photography, and drama; games for analysis and design; and the co-creation of descriptive and functional prototypes.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="2" swrc:key="priority"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="486045" swrc:key="citeulike-article-id"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="&#034;Participatory design (PD) is a set of theories, practices, and studies related to end users as full participants in activities leading to software and hardware computer products and computer-based activities (Greenbaum and Kyng, 1991; Muller and Kuhn, 1993; Schuler and Namioka, 1993).&#034;" swrc:key="comment"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Michael J. Muller"/></rdf:_1></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name=" and Julie A. Jacko"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Andrew Sears"/></rdf:_2></rdf:Seq></swrc:editor></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2c4f4d928408bb6d26976942c4d851605/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2c4f4d928408bb6d26976942c4d851605/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.aera.net/uploadedFiles/Journals_and_Publications/Journals/Educational_Researcher/3201/3201_Sloane.pdf"/><swrc:date>Thu Aug 05 11:58:04 CEST 2010</swrc:date><swrc:journal>Educational Researcher</swrc:journal><swrc:number>1</swrc:number><swrc:pages>29–31</swrc:pages><swrc:title>Exploring Modeling Aspects of Design Experiments</swrc:title><swrc:volume>32</swrc:volume><swrc:year>2003</swrc:year><swrc:keywords>aera design designapproaches designresearch education issue mathgamespatterns methodology research special </swrc:keywords><swrc:abstract>In this article the authors use the process of model building (model
formulation, fit, and validation) in applied settings to raise pertinent
questions about design experiment (DE) methodology. We argue
that the DE work presented in this issue highlights features of model
formulation and local validation, but does not discuss model fitting
or broader models of validation. This article marks out key areas for
the DE community to address and concludes by positing that the
concept of artifact failure in design research may be a more appropriate
area of concern when designing an artifact (whether the artifact
is a learning process or a software product). DE research is
relatively new as an educational research method (Brown, 1992;
Collins, 1992). We believe that DE researchers and the more general
research methodology communities must work together to fully
evaluate and reap the potential rewards of this developing research
method.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="2" swrc:key="priority"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="478127" swrc:key="citeulike-article-id"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="&#034;All research methods share dilemmas and choices associated with

model formulation, model fitting, and model validation. These

difficulties subsume others, for example, operational bias, “experimenter”

effects, measurement error, and so forth. We posit

that, by contrast, the central feature of design is to obviate failure.

This feature is not shared or even framed in the same way by

social scientists. Resolving the role and place of error versus that

of failure will be central in bringing social scientists and design

researchers together in ways that foster conversation, debate, and

we believe agreement—to the benefit of all concerned.&#034;" swrc:key="comment"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Finbarr C. Sloane"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Stephen Gorard"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/29a1b89c478385708c99c8546f3c3ec95/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/29a1b89c478385708c99c8546f3c3ec95/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InProceedings"/><owl:sameAs rdf:resource="http://hcs.science.uva.nl/AIED2005/W1proc.pdf#page=38"/><swrc:date>Wed Aug 04 19:04:26 CEST 2010</swrc:date><swrc:address>Amsterdam</swrc:address><swrc:booktitle>Workshop on Usage Analysis in Learning Systems, Proceedings of Artificial Intelligence in Education</swrc:booktitle><swrc:howpublished>IOS Press, Amsterdam</swrc:howpublished><swrc:pages>33 - 40</swrc:pages><swrc:title>Towards a Design Pattern Language to Track Students&#039; Problem-Solving Abilities</swrc:title><swrc:year>2005</swrc:year><swrc:keywords>ILE aied05workshop design designapproaches elearning kal-patterns-analysis learning mathgamespatterns mythesis patterns </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Fabrice Gibert-Darras"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Elisabeth Delozanne"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Françoise Le Calvez"/></rdf:_3><rdf:_4><swrc:Person swrc:name="Agathe Merceron"/></rdf:_4><rdf:_5><swrc:Person swrc:name="Jean M. Labat"/></rdf:_5><rdf:_6><swrc:Person swrc:name="Fabrice Vandebrouck"/></rdf:_6></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2bfeae02d7a36d56baf23600e50218aa3/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2bfeae02d7a36d56baf23600e50218aa3/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InCollection"/><owl:sameAs rdf:resource="http://www.gismosite.org/ems512/articles/Confrey%20LS%20Handbook%20Chap.pdf"/><swrc:date>Wed Aug 04 16:36:42 CEST 2010</swrc:date><swrc:booktitle>The Cambridge handbook of the learning sciences</swrc:booktitle><swrc:pages>135--151</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Cambridge: Cambridge University Press"/></swrc:publisher><swrc:title>The evolution of design studies as methodology</swrc:title><swrc:year>2005</swrc:year><swrc:keywords>asld-book asld2011 design designapproaches education ldg learning learningdesigngrid review science </swrc:keywords><swrc:abstract>In the NRC report, Scientific Research in Education, (Shavelson &amp; Towne, 2002) three broad types of research were discussed: trends, causal effects, and mechanism. Mechanism was described as research that answers the question, “how or why is it happening”; the authors2 described “design experiments” as an “analytic approach for examining mechanism that begins with theoretical ideas that are tested through the design, implementation, and systematic study of educational tools (curriculum, teaching methods, computer applets) that embody the initial conjectured mechanism” (p. 120). The Committee identified two products of such work as “theory-driven process of designing” and “data-driven process of refining [instructional strategies]” (p. 121). Both of these products can be viewed as related to a class of research known as design studies, the focus of this chapter.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Jere Confrey"/></rdf:_1></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Keith Sawyer"/></rdf:_1></rdf:Seq></swrc:editor></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2e50d48715e47b1b7d6d44b432ae9a80d/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2e50d48715e47b1b7d6d44b432ae9a80d/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InCollection"/><swrc:date>Tue Jul 06 18:27:11 CEST 2010</swrc:date><swrc:address>New York, (NY)</swrc:address><swrc:booktitle>Handbook of design research methods in education: Innovations in science, technology, engineering, and mathematics learning and teaching</swrc:booktitle><swrc:publisher><swrc:Organization swrc:name="Routledge"/></swrc:publisher><swrc:title>Investigating the act of design in design research</swrc:title><swrc:year>2008</swrc:year><swrc:keywords>designapproaches designresearch jls10 phd postviva </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="B. Bannan-Ritland"/></rdf:_1><rdf:_2><swrc:Person swrc:name="JY Baek"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2088f835551a710ac777eb8552c93cd60/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2088f835551a710ac777eb8552c93cd60/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InCollection"/><swrc:date>Tue Jul 06 18:23:28 CEST 2010</swrc:date><swrc:address>New York, {NY}</swrc:address><swrc:booktitle>Handbook of Design Research Methods in Education</swrc:booktitle><swrc:publisher><swrc:Organization swrc:name="Routledge"/></swrc:publisher><swrc:title>Experimenting to support and understand learning processes</swrc:title><swrc:year>2008</swrc:year><swrc:keywords>designapproaches designresearch jls10 methodology phd postviva </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Paul Cobb"/></rdf:_1><rdf:_2><swrc:Person swrc:name="K. Gravemeijer"/></rdf:_2></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Anthony E. Kelly"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Richard A. Lesh"/></rdf:_2><rdf:_3><swrc:Person swrc:name="John Y. Baek"/></rdf:_3></rdf:Seq></swrc:editor></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/24c28a13153e88b5e4340bf2d181b2b7f/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/24c28a13153e88b5e4340bf2d181b2b7f/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.ceeol.com/aspx/getdocument.aspx?logid=5&amp;id=55977f70fb8d4406a074a9af880506e8"/><swrc:date>Tue Dec 01 12:16:48 CET 2009</swrc:date><swrc:journal>Informatics in Education-An International Journal</swrc:journal><swrc:number>2</swrc:number><swrc:pages>191-216</swrc:pages><swrc:publisher><swrc:Organization swrc:name="CEEOL"/></swrc:publisher><swrc:title>Developing Digital, Computational and Social Competencies through Investigative On-Line Activities</swrc:title><swrc:volume>8</swrc:volume><swrc:year>2009</swrc:year><swrc:keywords>citesme computational computers constructionism dbr designapproaches designbasedresearch digital education learning media teaching </swrc:keywords><swrc:abstract>            Internet and its services have become inherent element of the lives of young people.
Nevertheless, we observe that educational potential, which the Internet offers for supporting learn-
ing processes, is acknowledged and exploited only partially. On that account, for several years we
have been involved in developing investigative on-line activities, highly popular interactive events
among students of the Slovak schools. In this way, as a value-added benefit, we have created unique
opportunity for us to study how students behave when solving problems in the technology enhanced
learning situations, how they communicate and cooperate in the teams, which competencies they
cultivate. For such educational research, we have made use of the thoroughly projected combina-
tion of the intervention design and qualitative non-participant unstructured observations – within
the framework of the design-based research methodology.
   In this paper we present our initial assumptions and inspirations, methods of our research work
and major observations, we clarify what investigative on-line activities are and how we have col-
lected and analyzed data obtained by observing students while solving the investigative tasks. In our
research we have focused on the development of three classes of competencies, namely digital com-
petencies (i.e., those that pertain to the area of general digital literacy), computational competencies
(i.e., those that correspond to the goals of informatics in education) and social competencies (i.e.,
those that allow students to communicate, cooperate, create or evaluate their own doings, learning
etc.). In our paper we present corresponding observations and also attitudes and reactions of the
teachers – who have been involved merely as supervisors, not as members of the teams. We also
summarise potential contribution of our investigative on-line activities to education in the modern
society.
</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Zoltan Galik"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Ivan Kalas"/></rdf:_2></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2ee397b542982601f7b885c2953ddc431/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2ee397b542982601f7b885c2953ddc431/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.sciencedirect.com/science/article/B6VDC-4VM2K8B-2/2/5e40b03857fbe582f039d3f769969ec5"/><swrc:date>Thu Jul 30 19:56:01 CEST 2009</swrc:date><swrc:journal>Computers in Human Behavior</swrc:journal><swrc:note>Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences</swrc:note><swrc:number>5</swrc:number><swrc:pages>1067 - 1078</swrc:pages><swrc:title>The role of design-principles in designing courses that promote collaborative learning in higher-education</swrc:title><swrc:volume>25</swrc:volume><swrc:year>2009</swrc:year><swrc:keywords>asld-book collaborative design designapproaches designpatterns designprinciples eLPBookMor education haifa-edtech ldg learning learningdesigngrid principles </swrc:keywords><swrc:hasExtraField><swrc:Field swrc:value="0747-5632" swrc:key="issn"/></swrc:hasExtraField><swrc:hasExtraField><swrc:Field swrc:value="DOI: 10.1016/j.chb.2009.01.006" swrc:key="doi"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Yael Kali"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Rachel Levin-Peled"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Yehudit Judy Dori"/></rdf:_3></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/274cbf457bc0bb8b121ab6bf4c7f3b562/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/274cbf457bc0bb8b121ab6bf4c7f3b562/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://edr.sagepub.com/cgi/content/abstract/32/1/25"/><swrc:date>Tue Jul 14 01:58:21 CEST 2009</swrc:date><swrc:journal>Educational Researcher</swrc:journal><swrc:number>1</swrc:number><swrc:pages>25</swrc:pages><swrc:title>On the science of education design studies</swrc:title><swrc:volume>32</swrc:volume><swrc:year>2003</swrc:year><swrc:keywords>CERME-6-patterns Design KalDesignResearch LDSE aera design designapproaches designnarratives designresearch education issue mathgamespatterns methodology methods mythesis narrative research science special </swrc:keywords><swrc:abstract>The authors argue that design studies, like all scientific work, must comport with guiding scientific principles and provide adequate warrants for their knowledge claims. The issue is whether their knowledge claims can be warranted. By their very nature, design studies are complex, multivariate, multilevel, and interventionist, making warrants particularly difficult to establish. Moreover, many of these studies, intended or not, rely on narrative accounts to communicate and justify their findings. Although narratives often purport to be true, there is nothing in narrative form that guarantees veracity. The authors provide a framework that links design-study research questions as they evolve over time with corresponding research methods. In this way, an integration can be seen of research methods focused on discovery with methods focused on validation of claims.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="10.3102/0013189X032001025" swrc:key="doi"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Richard J. Shavelson"/></rdf:_1><rdf:_2><swrc:Person swrc:name="D. C. Phillips"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Lisa Towne"/></rdf:_3><rdf:_4><swrc:Person swrc:name="Michael J. Feuer"/></rdf:_4></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/22bd938782cfb4304687eef9e5c4e69df/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/22bd938782cfb4304687eef9e5c4e69df/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://edr.sagepub.com/cgi/content/abstract/32/1/21"/><swrc:date>Tue Jul 14 01:30:00 CEST 2009</swrc:date><swrc:journal>Educational Researcher</swrc:journal><swrc:number>1</swrc:number><swrc:pages>21</swrc:pages><swrc:title>The role of design in research: The integrative learning design framework</swrc:title><swrc:volume>32</swrc:volume><swrc:year>2003</swrc:year><swrc:keywords>ILD design designapproaches designnarratives designresearch designscience eLPBookMor jls10 narrative research simon </swrc:keywords><swrc:abstract>In this article, a general model is proposed for design research in education that grows out of the author’s research and work in related design fields. The model emphasizes the stage sensitivity of (a) research questions, (b) data and methods, and (c) the need for researchers to design artifacts, processes, and analyses at earlier stages in their research that can then be profitably used (perhaps by different researchers) in later stages.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="10.3102/0013189X032001021" swrc:key="doi"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Brenda Bannan-Ritland"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/240c6c05815a67323f8874c1dd4812d23/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/240c6c05815a67323f8874c1dd4812d23/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InCollection"/><owl:sameAs rdf:resource="http://www.informaworld.com/smpp/title~db=all~content=t745720701"/><swrc:date>Tue Jun 30 17:46:39 CEST 2009</swrc:date><swrc:address>New York</swrc:address><swrc:booktitle>Educational design research</swrc:booktitle><swrc:pages>17-51</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Routledge"/></swrc:publisher><swrc:title>Design research from a learning design perspective</swrc:title><swrc:year>2006</swrc:year><swrc:keywords>design designapproaches designresearch eLPBookMor education educational jls10 methodology research theory </swrc:keywords><swrc:abstract>In this contribution, we want to elaborate an approach to design research that has
been used and refined in a series of design research projects in which the two authors
collaborated over a ten-year period. To locate our contribution in this book, we may
categorize our approach as falling within the broader category of design research that
aims at creating innovative learning ecologies in order to develop local instruction
theories on the one hand, and to study the forms of learning that those learning
ecologies are intended to support on the other hand.1 The research projects on which we
will focus involve a research team taking responsibility for a group of students learning
for a period of time. And all concern the domain of mathematics education (including
statistics education).
The approach to design research, which we developed over the years, has its
roots in the history of the two authors. One is that of socio-constructivist analysis of
instruction. The other is that of the work on realistic mathematics education (RME) that
is carried out in the Netherlands.</swrc:abstract><swrc:hasExtraField><swrc:Field swrc:value="9780415396349" swrc:key="isbn"/></swrc:hasExtraField><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="K. Gravemeijer"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Paul Cobb"/></rdf:_2></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Jan Van den Akker"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Koeno Gravemeijer"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Susan McKenney"/></rdf:_3><rdf:_4><swrc:Person swrc:name="Nienke Nieveen"/></rdf:_4></rdf:Seq></swrc:editor></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/28ec403b8744a2bf3849556d109ec2cca/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/28ec403b8744a2bf3849556d109ec2cca/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.indiana.edu/~learner/Feuer.pdf"/><swrc:date>Sat Jun 27 20:40:51 CEST 2009</swrc:date><swrc:journal>Educational Researcher</swrc:journal><swrc:note>“For example, when well-specified causal hypotheses can be formulated and randomization to treatment and control conditions is ethical and feasible, a randomized experiment is the best method for estimating effects” p. 8</swrc:note><swrc:number>8</swrc:number><swrc:pages>4</swrc:pages><swrc:title>Scientific culture and educational research</swrc:title><swrc:volume>31</swrc:volume><swrc:year>2002</swrc:year><swrc:keywords>culture designapproaches educational evidencebased jls10 learning methodology methods postviva randomisedexperiments research scientific </swrc:keywords><swrc:abstract>The No Child Left Behind Act of 2001 requires federal grantees to
use their funds on evidence-based strategies. The law includes definitions
of research quality, which are also featured prominently in
the administration&#039;s strategic plan and in draft language for the reauthorization
of the U.S. Office of Educational Research and Improvement
These initiatives pose a rare opportunity and formidable
challenge to the field: What are the most effective means of stimulating
more and better scientific educational research? In this article,
which draws on a recently released National Research Council report,
the authors argue that the primary emphasis should be on nurturing
and reinforcing a scientific culture of educational research.
Although the article focuses on scientific research as an important
form of educational scholarship, the call for building a stronger sense
of research community applies broadly. Specifically, the authors
argue that the development of a scientific culture rests with individual
researchers, supported by leadership in their professional associations
and a federal educational research agency.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Michael J. Feuer"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Lisa Towne"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Richard J. Shavelson"/></rdf:_3></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/23513a80abec9636ac2248180b243b4de/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/23513a80abec9636ac2248180b243b4de/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.hec.unil.ch/yp/HCI/articles/hevner04.pdf"/><swrc:date>Sat Jun 27 20:27:53 CEST 2009</swrc:date><swrc:journal>Management Information Systems Quarterly</swrc:journal><swrc:number>1</swrc:number><swrc:pages>75-106</swrc:pages><swrc:publisher><swrc:Organization swrc:name="MIS RESEARCH CENTER-SCHOOL OF MANAGEMENT"/></swrc:publisher><swrc:title>{Design science in information systems research}</swrc:title><swrc:volume>28</swrc:volume><swrc:year>2004</swrc:year><swrc:keywords>Design behavioral designapproaches designscience impact influence information informationsystems methodology research systems </swrc:keywords><swrc:abstract>Two paradigms characterize much of the research in the Information Systems
discipline: behavioral science and design science. The behavioral-science
paradigm seeks to develop and verify theories that explain or predict human or
organizational behavior. The design-science paradigm seeks to extend the
boundaries of human and organizational capabilities by creating new and
innovative artifacts. Both paradigms are foundational to the IS discipline,
positioned as it is at the confluence of people, organizations, and technology.
Our objective is to describe the performance of design-science research in
Information Systems via a concise conceptual framework and clear guidelines
for understanding, executing, and evaluating the research. In the designscience
paradigm knowledge and understanding of a problem domain and its
solution are achieved in the building and application of the designed artifact.
Three recent exemplars in the research literature are used to demonstrate the
application of these guidelines. We conclude with an analysis o f the challenges
of performing high-quality design-science research in the context of the broader
IS community</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="A.R. Hevner"/></rdf:_1><rdf:_2><swrc:Person swrc:name="S.T. March"/></rdf:_2><rdf:_3><swrc:Person swrc:name="J. Park"/></rdf:_3><rdf:_4><swrc:Person swrc:name="S. Ram"/></rdf:_4></rdf:Seq></swrc:author></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/2ed7b9fe5900e45dad2b63ad6293df6c6/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/2ed7b9fe5900e45dad2b63ad6293df6c6/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#InCollection"/><owl:sameAs rdf:resource="http://books.google.co.uk/books?id=Dfnx-GHjCoYC"/><swrc:date>Tue Jun 23 13:10:32 CEST 2009</swrc:date><swrc:booktitle>Internet environments for science education</swrc:booktitle><swrc:pages>73-85</swrc:pages><swrc:publisher><swrc:Organization swrc:name="Lawrence Erlbaum"/></swrc:publisher><swrc:title>Design-based research in education</swrc:title><swrc:year>2004</swrc:year><swrc:keywords>Design asld-book asld2011 dbr designapproaches designnarratives designprinciples designresearch eLPBookMor education jls10 ldg learning learningdesigngrid methodology narrative postviva research </swrc:keywords><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="Philip Bell"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Christopher M. Hoadley"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Marcia C. Linn"/></rdf:_3></rdf:Seq></swrc:author><swrc:editor><rdf:Seq><rdf:_1><swrc:Person swrc:name="Marcia C. Linn"/></rdf:_1><rdf:_2><swrc:Person swrc:name="Elizabeth A. Davis"/></rdf:_2><rdf:_3><swrc:Person swrc:name="Philip Bell"/></rdf:_3></rdf:Seq></swrc:editor></rdf:Description><rdf:Description rdf:about="http://www.bibsonomy.org/bibtex/20e52f7222c4df1809d0ece69dba01d83/yish"><owl:sameAs rdf:resource="http://www.bibsonomy.org/uri/bibtex/20e52f7222c4df1809d0ece69dba01d83/yish"/><rdf:type rdf:resource="http://swrc.ontoware.org/ontology#Article"/><owl:sameAs rdf:resource="http://www.informaworld.com/10.1207/s15326985ep3904_3"/><swrc:date>Sun Jun 21 17:20:15 CEST 2009</swrc:date><swrc:journal>Educational Psychologist</swrc:journal><swrc:number>4</swrc:number><swrc:pages>213-223</swrc:pages><swrc:title>Developing Learning Theory by Refining Conjectures Embodied in Educational Designs</swrc:title><swrc:volume>39</swrc:volume><swrc:year>2004</swrc:year><swrc:keywords>KalDesignResearch dbr dbrcollective design designapproaches designresearch education jls10 postviva research </swrc:keywords><swrc:abstract>Designed learning environments embody conjectures about learning and instruction, and the empirical study of learning environments allows such conjectures to be refined over time. The construct of embodied conjecture is introduced as a way to demonstrate the theoretical nature of learning environment design and to frame methodological issues in studying such conjectures. An example of embodied conjecture and its history of empirical refinement are presented to provide a concrete example of how the effort to design instructional change can lead to a productive shift in view of the underlying learning issues at hand. This example is used to suggest some general features of embodied conjectures and to raise methodological issues for refining them.</swrc:abstract><swrc:author><rdf:Seq><rdf:_1><swrc:Person swrc:name="William A Sandoval"/></rdf:_1></rdf:Seq></swrc:author></rdf:Description></rdf:RDF>
