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The blue social bookmark and publication sharing system.
- Seite 2: http://www.skytopia.com/project/fractal/2mandelbulb.html
- - „Fabbing: Ich drucke mir meine Welt“: http://www.elektrischer-reporter.de/elr/video/202/ - http://www.thingiverse.com/
- http://www.designaside.com/4150/design/olga-feldman
- 360°x180° http://demos.immersivemedia.com/ 360° Interactive Snowboard Video: http://www.ufunk.net/en/videos/une-video-de-snowboard-interactive-a-360°/
- Direct3D (DirectX 9.0) Code Samples
- devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample pro...devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
- a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), ...a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
- a Object-orientedmultiplatform 3D engine with a blisteringly fast 3D renderer with support for all the latest hardware, DirectX 9 and OpenGL, HDR
- the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game c...the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - all in one tidy, easily and free.
- Virtual Reality / Multiplayer
- a skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way.
- G3D provides a set of routines and structures so common that they are needed in almost every graphics program.
- a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. SOLID is designed to be used in interactive 3D grap...a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. SOLID is designed to be used in interactive 3D graphics applications
- a subdivision modeler, it is possible to assign materials, vertex color, UV coordinates and textures
- an open source realtime 3D game/visualization engine, written in C++. Version 2 is a modern rendering engine making full use of shaders.
- a high-level graphical application framework. Although Agar was initially developed as a game engine for the upcoming Trek to the Cave, it is also being us...a high-level graphical application framework. Although Agar was initially developed as a game engine for the upcoming Trek to the Cave, it is also being used in different types of applications, such as CAD.
- Women who navigate around 3D computer-generated environments for a living - or even for fun - are having their style cramped by ultra-narrow computer displ...Women who navigate around 3D computer-generated environments for a living - or even for fun - are having their style cramped by ultra-narrow computer displays and graphics software that favours men.
- Hardware accelerated 2D full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D ga...Hardware accelerated 2D full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres (DirectX)
- International Journal of Geographical Information Science 0(0):1-18 (2012)
- ACM International Conference on Human Factors in Computing Systems CHI-2011 CHI Extended Abstracts (May 2011)
- Zeitschrift MedienPädagogik (September 2007)
- Dielectrics and Electrical Insulation, IEEE Transactions on 2(5):889 -892 (October 1995)
- Dielectrics and Electrical Insulation, IEEE Transactions on 2(3):352 -359 (June 1995)
- Computational Materials Science 41(2):222 - 235 (2007)
- Computer-Aided Design 40(3):293 - 310 (2008)
- ACM Proceedings of CHI 2011 Conference on Human Factors in Computing Systems, ACM, (2011)accepted .
- Acta Materialia 55(12):4121 - 4136 (2007)
- Geoinformatik, page 255--258. (2009)
- International Conference on Computer Graphics Theory and Applications GRAPP2008, page 359--366. INSTICC, (2008)
- International Conference on Human-Computer Interaction INTERACT2007, volume 4662 of Lecture Notes in Computer Science, page 546--559. Springer-Verlag, (2007)
- Proceedings of International Commission II Symposium ISPRS, page 103--108. Vienna, (2006)
- Münsteraner GI-Tage, (2004)
- Winter Simulation Conference, page 2012-2020. WSC, (2008)
- IEEE Transactions on Pattern Analysis and Machine Intelligence 29(11):1904-1916 (November 2007)
- 29(11):1904-1916 (November 2007)
- Acta Materialia 58(16):5511 - 5519 (2010)
- Scripta Materialia 55(1):75 - 80 (2006)Viewpoint set no. 41 "3D Characterization and Analysis of Materials" Organized by G. Spanos .
- Neuroimage 31(3):1116-1128 (July 2006)


