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- AccessDenied.Net features a powerful database of thousands of players for over 1000 games of all types: RPG, Network, PBEM and Board games. Also featured a...AccessDenied.Net features a powerful database of thousands of players for over 1000 games of all types: RPG, Network, PBEM and Board games. Also featured are challenge boards and a links database for all the games.
- Physcs.com is the journal for physics lovers, hobbyists and others interested. Find interesting articles, physics games, challenging problems and more!
- HTML5 is quickly turning into a great game development platform. Rob Hawkes, creator of multiplayer space shooter Rawkets, highlights some of the best onli...HTML5 is quickly turning into a great game development platform. Rob Hawkes, creator of multiplayer space shooter Rawkets, highlights some of the best online games built with HTML5 (and JavaScript) out there and the technologies that they’re using
- Connecting the dots. The non-planar graph
- SCVNGR is a game all about going places, doing challenges and earning points. The game is played from a custom app on iPhone and Android as well as via SMS...SCVNGR is a game all about going places, doing challenges and earning points. The game is played from a custom app on iPhone and Android as well as via SMS. It is not a text message scavenger hunt. Instead of riddles to guide you to a place, SCVNGR concentrates on completing challenges at a particular location.
- Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education, page 31-38. IEEE, (2008)
- DIGRA Conf., (2003)
- Conference on Designing Interactive Systems, page 60-69. ACM, (2006)
- Personal and Ubiquitous Computing 6(5/6):443-458 (2002)
- Commun. ACM 48(3):54-57 (2005)
- Proc. Advances in Computer Entertainment ACE 2004 (2004)
- Systems, Signals and Image Processing, 2008. IWSSIP 2008. 15th International Conference on, page 181 -184. (June 2008)
- Proceedings of the first annual ACM SIGMM conference on Multimedia systems, page 215--222. New York, NY, USA, ACM, (2010)
- Network and Systems Support for Games NetGames, 2011 10th Annual Workshop on, page 1 -6. (October 2011)
- Proceedings of the 2011 annual conference on Human factors in computing systems, page 1979--1988. New York, NY, USA, ACM, (2011)
- (2011)
- Computers in Human Behavior 24(6):2530--2540 (2008)
- International Journal of Interactive Technology and Smart Education ITSE, Special Issue on Multimedia technologies for e-learning 8(4):236--248 (2011)
- Proc. of the Second International Workshop on Mining Ubiquitous and Social Environments - MUSE'11, page 43--53. Athens, Greece, (September 2011)
- Handbook of Research on Learning Design and Learning Objects: Issues, Applications and Technologies, (2009)
- Proceedings of the European Conference on Game Based Learning, Barcelona, page 507--516. (2008)
- Computer Games: Text, Narrative and Play, Polity Press, Cambridge, (2006)
- Simulation & Gaming 36(4):464-482 (2005)
- Journal of Computer-Mediated Communication 11(4):910-931 (2006)
- The MIT Press, (2000)


