Li Fan, Pei Cao and Jussara Almeida & Andrei Z. Broder - this new protocol, each proxy keeps a summary of the cache directory of each participating proxy, and checks these summaries for potential hits before sending any queries.
protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
networking technology that lets you create an instant network of computers and devices without any configuration. It allows the services and capabilities of each device to be registered on the network, and allows these services to be dynamically disc.
The purpose of the Online Games White Papers is to provide online games market statistics, business model descriptions, technology summaries and publisher listings.
a client-side implementation of the rsync algorithm. It allows updating of files from a remote Web server without requiring a full download or a special remote server application.
a modern alternative to object middleware such as CORBA™ or COM/DCOM/COM+. Ice is easy to learn, yet provides a powerful network infrastructure for demanding technical applications.
a multi-purpose application level gateway, or a proxy server which runs on multiple platforms (Unix, Windows, MacOS X and OS/2). DeleGate mediates communication of various protocols (HTTP, FTP, NNTP, SMTP, POP, Telnet, SOCKS, etc.)
the Gnutella network could and should be one of the core distribution tools on the Internet. We believe in open standards, open networks (sux, embrace and conquer)
projet universitaire réalisé à l'IUP informatique de Brest, features super-node, swarm, incomplete source downloads, MD5 indexing, and IP scans on startup.
Multi-network peer-to-peer file-sharing client supporting Gnutella2, Gnutella1, eDonkey2000/eMule and BitTorrent protocols. Using C++, MFC and ATL, for Windows
a software framework that allows for advanced sequence and protocol stream analysis by utilizing bioinformatics algorithms. The sole purpose of this software is to identify protocol fields in unknown or poorly documented network protocol formats.
an open source initiative to deliver a complete mobile application platform implementing the SyncML protocol. SyncML defines a standard way to synchronize data and remotely manage devices.
a secure, global network file system with completely decentralized control. SFS lets you access your files from anywhere and share them with anyone, anywhere. (DARPA)
a 3D multiplayer online RPG. It is designed to be a purely dynamic, large open environment for players to explore and play out a life however they wish.
allows you to listen a live stream over Internet by using smartly resources. You can listen a webradio or share an event by allowing other listeners to make the same thing in the best conditions.
a discrete event simulator targeted at networking research. Ns provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless (local and satellite) networks
Graham Wihlidal "There is no such thing as the “perfect networking code”, due to the Internet’s unreliability, but there are a few tricks you can use to improve it to the point where the illusion can hold."
a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
A system for stealthy authentication across closed ports, communication in which information arrives encoded in the form of connection attempts to closed ports.
a testbed for network experimentation using a component architecture designed to simplify creation and testing of new protocols for large scale media delivery systems.
network programming library. It is designed to take the pain out of programming network communications applications, providing an easy to use and cross-platform interface.
for creating Linux and Windows communications applications that contain Dialogic/Intel NetStructure products. Includes media and network classes, multithreaded event handling, state machine design pattern and distributed execution.
aims to be a secure IM for multiple platforms. Keep in touch is an attempt to create a secure instant messenger - it supports its own XML based protocol aswell as ICQ and AIM
a free distributed version control system. it provides a simple, single-file transactional version store, with fully disconnected operation and an efficient peer-to-peer synchronization protocol. it understands history-sensitive merging, lightweight branc
a scalable distributed monitoring system for high-performance computing systems such as clusters and Grids. It is based on a hierarchical design targeted at federations of cluster
a Multiplayer First Person Shooter(MFPS) Game based on the Portuguese colonial war in Africa ( Angola,Mocambique and Guiné ) in the years of 1960 until 25/04/1974
a network library It depends on : - libpcap and libnet under Unix - WinPCAP under Windows If libpcap/libnet/WinPCAP are not installed, sniffing and spoofing features are not available.
a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D
an event-driven networking framework supports TCP, UDP, SSL/TLS, multicast, Unix sockets, a large number of protocols (including HTTP, NNTP, IMAP, SSH, IRC, FTP, and others)
Network models and integer programs are applicable for an enormous known variety of decision problems. Some of these decision problems are really physical problems, such as transportation or flow of commodities.
a robust, somewhat scalable, cross-platform client-server messaging system for dynamic distributed applications that runs under any POSIX-compliant operating system.
library for writing cross-platform network applications. libpnet6 facilitates the writing of professional quality client/server applications in the TCP, UDP, and UNIX domain protocols, offering full support for the IPv4 and IPv6 Internet protocols.
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