protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
The purpose of the Online Games White Papers is to provide online games market statistics, business model descriptions, technology summaries and publisher listings.
a 3D multiplayer online RPG. It is designed to be a purely dynamic, large open environment for players to explore and play out a life however they wish.
Graham Wihlidal "There is no such thing as the “perfect networking code”, due to the Internet’s unreliability, but there are a few tricks you can use to improve it to the point where the illusion can hold."
a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
a Multiplayer First Person Shooter(MFPS) Game based on the Portuguese colonial war in Africa ( Angola,Mocambique and Guiné ) in the years of 1960 until 25/04/1974
Atom in its final state will be a massively multi-player online 3D first person perspective game set in a atomic or microscopic cell. (not as optimistic as the author but cool information there)
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them