"all of the techniques I know (and use) to reduce the size of executables. Some of these techniques can be applied to any C / C++ Win32 project, whilst other techniques are quite restrictive as to the type of application you can apply them to."
"we'd been finding the build getting slower and slower. The link phase in particular seemed to take an inordinately long time, much longer than our experience would indicate that it should."
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers.