devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
The purpose of the Online Games White Papers is to provide online games market statistics, business model descriptions, technology summaries and publisher listings.
Graham Wihlidal "There is no such thing as the “perfect networking code”, due to the Internet’s unreliability, but there are a few tricks you can use to improve it to the point where the illusion can hold."
serving the World Demo Scene, the proffesional and the amature game development industry, Computer Graphics programmers and lately also the Academic computer graphics research field.