We live in a software culture - that is, a culture where the production, distribution, and reception of most content - and increasingly, experiences - is mediated by software. And yet, most creative professionals do not know anything about the intellectual history of software they use daily - be it Photoshop, GIMP, Final Cut, After Effects, Blender, Flash, Maya, or MAX.
The term 'social software', which is now used to define software that supports group interaction, has only become relatively popular within the last two or more years.
eliminates these mundane and time-wasting parts of peer review so developers perform reviews in half the time while managers still get reports and metrics.