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Flocks, Herds, and Schools: A Distributed Behavioral Model
Craig W. Reynolds
SIGGRAPH Computer Graphics
21(4):25--34
(
July 1987
)
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Algorithms,
actor,
aggregate
animation,
behavioral
bird,
constraints,
design,
fish,
flight,
flock,
herd,
motion,
particle
path
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school,
system,
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Jun 19, 2008, 5:35 PM
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Genetic Programming over Context-Free Languages with Linear Constraints for the Knapsack Problem: First Results
Peter Bruhn
, and
Andreas Geyer-Schulz
Evolutionary Computation
10(1):51--74
(
Spring 2002
)
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Jun 19, 2008, 5:35 PM
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