a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).
a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending t
a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLL
a high-level audio API. It can play Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files. For audio output, Audiere supports DirectSound or WinMM in Windows, OSS on Linux and Cygwin, and SGI AL on IRIX
a library of C++ classes which lets you do Lisp programming within your C++ program even without any additional preprocessing, without all those calling conventions etc. No macros have ever been used by InteLib (except those for conditional compile directives). (With a very funny licensing lol)
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
provides functors and delegates for up to ten parameters. The delegate/functor creator template function is overloaded for every case and is easy to use. Some callback "containers" will make life easier in special cases.
a Java framework for auto-generating fancy Swing GUIs via introspection that display objects directly to the user. The core idea is based on a book and implementation of a quite similar framework called "Naked Objects", but it is a complete clean-room imp
parsing tool and a source code generator devoted to generative programming. Generative programming is a software engineering approach interested in automating the production of reusable, tailor-made, adaptable and reliable IT systems.