a high performance scene graph based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design. jME was built to fulfill the lack of full featured graphics engines written in Java.
feature-rich and very fast scenegraph-engine. Its purpose is to deliver a toolkit for the creation of interactive 3D environments using the graphic-hardware of common desktop computers.
a royalty-free, cross-platform standard that combines a set of native APIs into a comprehensive media stack specification for accelerating rich media and graphics applications. like DirectX™ for mobile phones!
OpenGL is the vendor-neutral, multi-platform standard for high performance 2D/3D graphics on devices ranging from mobile phones to PCs to Supercomputers. OpenGl.org is the one-stop hub for all OpenGL news, applications, gamss and developers