H-Anim Examples
All of the examples and software on this page are copyrighted by their respective creators/owners. Usage restrictions apply. Please contac...H-Anim Examples
All of the examples and software on this page are copyrighted by their respective creators/owners. Usage restrictions apply. Please contact the owners for more information
to 3d avatar examples programming by steff83 on Jan 26, 2008, 5:15 PMThe Virtual Gallery is a place to check out the work of content creators and developers using Flux Studio and other tools to craft virtual scenes, characte...The Virtual Gallery is a place to check out the work of content creators and developers using Flux Studio and other tools to craft virtual scenes, characters, games and things. If you see something you like, comment on it, and let the creator know. Or even use the embed codes we provide to put it in one of your Web pages.
to 3d examples flux gallery seminar by steff83 on Jan 3, 2008, 5:35 PMThe Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality game...The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
to 3d games java library lwjgl programming tools by steff83 on Nov 2, 2007, 8:41 PMjME (jMonkey Engine) is a high performance scene graph based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine De...jME (jMonkey Engine) is a high performance scene graph based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design.
jME was built to fulfill the lack of full featured graphics engines written in Java. Using a abstraction layer, it allows any rendering system to be plugged in. Currently, LWJGL is supported with plans for JOGL support in the near future.
jME is completely open source under the BSD license. You are free to use jME in anyway you see fit, hobby or commercial. All we ask is a little footnote (donations are nice too.)
to 3d java jme opengl programming by steff83 on Aug 17, 2007, 10:08 AM- to 3d guide opengl programming by steff83 and 1 other person on Aug 10, 2007, 12:26 AM
- to 3d games graphics opengl programming tutorials by steff83 on May 8, 2007, 12:20 AM