Questrunner is a modern digital tool designed to create, manage and play educational outdoor games on your mobile device.
Working on the concept of questrunner, we wanted it to be intuitive, user-friendly and easy to use. At the same time, we wanted a program which could expand the boundaries of reality as we know it. Here is what we created. ·
iSCORE is a web-based practice and communication tool. It is designed to help motivate students to take responsibility for their practising and overall music learning and music creation. iSCORE makes it easier for students to set goals, create new work, edit and share their work and respond to feedback from teachers, peers and parents. It also makes it easier for teachers to communicate with their students and help their students become independent learners. It includes a text annotation tool and links to recording and notation software. ·
D. Stanton, C. O’Malley, K. Ng, M. Fraser, and S. Benford. Designing for change in networked learning environments: proceedings of the International Conference on Computer Support for Collaborative Learning 2003, page 293 – 302. (2003)
Kalle Juuti, and Jari Lavonen. NorDiNa (2006)Construction of research based teaching sequences through Developmental research Linsje, 1995, Educational reconstruction Duit, Komorek & Wilbers, 1997, or Ingenierie Didactique Artigue, 1994, can be considered very similar with design-based research. On the one hand, these approaches take into careful consideration students’ previous knowledge and emphasise basic scientific concepts and how they are related to the teaching sequence Méhuet, 2004 and on another hand they aim to design the artefacts. For example, Andersson and Bach 2005 produced a teacher guide as an artefact describing the research-based sequence for teaching geometrical optics. However, these approaches focus on research-based design and the adoption of the innovations needs, for example, teachers’ in-service training.