Inproceedings,

Power and Peril of Teaching Game Programming

, and .
International Conference on Computer Games: Artificial Intelligence, Design and Education, page 347--351. Reading, UK, University of Wolverhampton UK, (November 2004)

Abstract

This paper reviews the teaching of computer games as an academic subject for students at university level. The benefits, challenges and problems of teaching game design and game programming are investigated and dis­cussed. We present an overview of experiences with two different approaches to game programming, one in Magdeburg, Germany, and one in Dunedin, New Zealand. A comparison and a list of practical advice for lecturers of similar courses concludes the paper.

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