Zusammenfassung
In this paper we will present a new dynamic point cloud
compression based on different projection types and
bit depth, combined with the surface reconstruction
algorithm and video compression for obtained
geometry and texture maps. Texture maps have been
compressed after creating Voronoi diagrams. Used
video compression is specific for geometry (FFV1)
and texture (H.265/HEVC). Decompressed point clouds
are reconstructed using a Poisson surface
reconstruction algorithm. Comparison with the
original point clouds was performed using
point-to-point and point-to-plane
measures. Comprehensive experiments show better
performance for some projection maps: cylindrical,
Miller and Mercator projections.
Nutzer