Effects of Media Immersiveness on the Perception of Virtual Characters
D. Roth, and C. Wienrich. Proceedings of the 15th Workshop on Virtual and Augmented Reality of the GI Special Interest Group VR/AR, (October 2018)
Abstract
Virtual characters are widely used in digital media and entertainment, and become
more frequent in Virtual Reality (VR) applications. Multiple previous works assessed
the perception of virtual characters. Yet, a comparison of the effects of non-immersive and immersive settings on character perception and affect recognition has not been presented. Therefore, we conducted a mixed-design study, that assessed the perception of virtual characters in a desktop setting compared to an immersive VR setting. The piloting findings revealed that although typical evaluation dimensions such as humanness or eeriness did not differ significantly, socially related judgments such as sympathy, attractiveness, and trust showed significant differences between the media. We conclude that these dimensions need further assessments, and suggest that pretesting may be done best in the target media.
%0 Conference Paper
%1 roth2018effects
%A Roth, Daniel
%A Wienrich, Carolin
%B Proceedings of the 15th Workshop on Virtual and Augmented Reality of the GI Special Interest Group VR/AR
%D 2018
%E Dörner, Ralf
%E Grimm, Paul
%E Geiger, Christian
%K droth insync myown
%T Effects of Media Immersiveness on the Perception of Virtual Characters
%X Virtual characters are widely used in digital media and entertainment, and become
more frequent in Virtual Reality (VR) applications. Multiple previous works assessed
the perception of virtual characters. Yet, a comparison of the effects of non-immersive and immersive settings on character perception and affect recognition has not been presented. Therefore, we conducted a mixed-design study, that assessed the perception of virtual characters in a desktop setting compared to an immersive VR setting. The piloting findings revealed that although typical evaluation dimensions such as humanness or eeriness did not differ significantly, socially related judgments such as sympathy, attractiveness, and trust showed significant differences between the media. We conclude that these dimensions need further assessments, and suggest that pretesting may be done best in the target media.
@inproceedings{roth2018effects,
abstract = {Virtual characters are widely used in digital media and entertainment, and become
more frequent in Virtual Reality (VR) applications. Multiple previous works assessed
the perception of virtual characters. Yet, a comparison of the effects of non-immersive and immersive settings on character perception and affect recognition has not been presented. Therefore, we conducted a mixed-design study, that assessed the perception of virtual characters in a desktop setting compared to an immersive VR setting. The piloting findings revealed that although typical evaluation dimensions such as humanness or eeriness did not differ significantly, socially related judgments such as sympathy, attractiveness, and trust showed significant differences between the media. We conclude that these dimensions need further assessments, and suggest that pretesting may be done best in the target media.},
added-at = {2018-08-31T14:31:51.000+0200},
author = {Roth, Daniel and Wienrich, Carolin},
biburl = {https://www.bibsonomy.org/bibtex/205ec607141d02bd82f56d4076ff2ef37/rothnroll},
booktitle = {Proceedings of the 15th Workshop on Virtual and Augmented Reality of the GI Special Interest Group VR/AR},
editor = {Dörner, Ralf and Grimm, Paul and Geiger, Christian},
eventdate = {October 10th-11th},
eventtitle = {GI VR/AR Workshop 2018},
interhash = {5efaad1adaf0247321c2c480197a5036},
intrahash = {05ec607141d02bd82f56d4076ff2ef37},
keywords = {droth insync myown},
month = {October},
timestamp = {2018-08-31T14:31:51.000+0200},
title = {Effects of Media Immersiveness on the Perception of Virtual Characters},
venue = {Düsseldorf},
year = 2018
}