Incollection,

Open-Ended Video Games: A Model for Developing Learning for the Interactive Age

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The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
DOI: 10.1162/dmal.9780262693646.167

Abstract

This chapter offers a theoretical model for video game–based learning environments as designed experiences. To be more specific, it suggests how one particular type of video game—open-ended simulation, or “sandbox” games—operate and how we might develop learning environments around them. It seeks to link research and theory on how games operate (taking the Civilization series and Grand Theft Auto: San Andreas as its starting points) and then seeks to build theories of game-based learning environments on them.

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