It's Just a Game, Right? Types of Play in Foreign Language CMC.
C. Warner. Language, Learning & Technology8 (2):
This study focuses on the various playful uses of language that occurred during a semester-long
study of two German language courses using one type of synchronous network-based medium,
the MOO. Research and use of synchronous computer-mediated communication (CMC) have
flourished in the study of second-language acquisition (SLA) since the late 1990s; however, the
primary focus has been on the potential benefits of using CMC to increase the amount of
communication (Beauvois, 1997; Kern, 1995; Warschauer, 1997), motivate students (Beauvois,
1997; Kern, 1995; Warschauer, 1997) and foster the exchange of ideas (Beauvois, 1997; Kern,
1995; von der Emde, Schneider, & Kötter, 2001; Warschauer, 1997). Only more recently has
research within SLA begun to investigate the types of communication that occur online.
analysis of the transcripts from a second-semester German course and an upper-level German
communication course reveal that a large portion of the language use online cannot be described
using standard referential definitions of communication, but rather is playful in nature. Using
research from SLA and theories on social interaction, this article investigates the different types
of play that occurred within the online discussions and the possible implications of the presence
of play in online discourse.