Efficient Electronic Gambling: An Extended
Implementation of the Toolbox for Mental Card Games
H. Stamer. WEWoRC 2005, том P-74 из Lecture Notes in Informatics, стр. 1--12. Gesellschaft für Informatik e.V., (2005)
Аннотация
There are many wonderful protocols in cryptography which
are still waiting for their realization. Here we consider
efficient solutions for secure electronic card games.
Our contribution seems to be the first known practical
implementation that requires no trusted third-party and
simultaneously keeps the players' strategies confidential.
The provided open source library LibTMCG can be used for
creating secure peer-to-peer games and furthermore for some
unusual applications, e.g., secure multi-party computation or
simple electronic voting schemes.
%0 Conference Paper
%1 Stamer:2005:WEWoRC
%A Stamer, Heiko
%B WEWoRC 2005
%D 2005
%E Wolf, Christopher
%E Lucks, Stefan
%E Yau, Po-Wah
%I Gesellschaft für Informatik e.V.
%K computation secure mental proofs multi-party e-gambling shuffle zero-knowledge verifiable poker
%P 1--12
%T Efficient Electronic Gambling: An Extended
Implementation of the Toolbox for Mental Card Games
%V P-74
%X There are many wonderful protocols in cryptography which
are still waiting for their realization. Here we consider
efficient solutions for secure electronic card games.
Our contribution seems to be the first known practical
implementation that requires no trusted third-party and
simultaneously keeps the players' strategies confidential.
The provided open source library LibTMCG can be used for
creating secure peer-to-peer games and furthermore for some
unusual applications, e.g., secure multi-party computation or
simple electronic voting schemes.
%@ 3-88579-403-9
@inproceedings{Stamer:2005:WEWoRC,
abstract = {There are many wonderful protocols in cryptography which
are still waiting for their realization. Here we consider
efficient solutions for secure electronic card games.
Our contribution seems to be the first known practical
implementation that requires no trusted third-party and
simultaneously keeps the players' strategies confidential.
The provided open source library LibTMCG can be used for
creating secure peer-to-peer games and furthermore for some
unusual applications, e.g., secure multi-party computation or
simple electronic voting schemes.},
added-at = {2007-02-09T10:03:27.000+0100},
author = {Stamer, Heiko},
biburl = {https://www.bibsonomy.org/bibtex/21599235dc6b426adfa911dd73dff0877/stamer},
booktitle = {WEWoRC 2005},
description = {My publications},
editor = {Wolf, Christopher and Lucks, Stefan and Yau, Po-Wah},
interhash = {f50936782286f6aff53b9823d984d6c6},
intrahash = {1599235dc6b426adfa911dd73dff0877},
isbn = {3-88579-403-9},
issn = {1617-5468},
keywords = {computation secure mental proofs multi-party e-gambling shuffle zero-knowledge verifiable poker},
pages = {1--12},
publisher = {Gesellschaft f{\"u}r Informatik e.V.},
series = {Lecture Notes in Informatics},
timestamp = {2007-02-09T10:03:28.000+0100},
title = {Efficient {E}lectronic {G}ambling: {A}n {E}xtended
{I}mplementation of the {T}oolbox for {M}ental {C}ard {G}ames},
volume = {P-74},
year = 2005
}