Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways while exploring a physical environment. A key issue this raises is when, where, what and how much? Our research is concerned with the design, delivery and interaction of digital information when learning about ecology outdoors. We present a framework of the different <i>forms</i> of digital augmentation and the different <i>processes</i> by which they can be accessed. Using the framework, we designed an outdoors learning experience, aimed at encouraging students to carry out contextualized scientific enquiry and to reflect on their interactions. Pairs of 11-12 year olds explored a woodland and were presented at certain times with different forms of digital augmentation. Our study showed that this kind of exploration promoted interpretation and reflection at a number of levels of abstraction.
%0 Conference Paper
%1 Rogers:2004:AWD:1017833.1017834
%A Rogers, Y.
%A Price, S.
%A Fitzpatrick, G.
%A Fleck, R.
%A Harris, E.
%A Smith, H.
%A Randell, C.
%A Muller, H.
%A O'Malley, C.
%A Stanton, D.
%A Thompson, M.
%A Weal, M.
%B Proceedings of the 2004 conference on Interaction design and children: building a community
%C New York, NY, USA
%D 2004
%I ACM
%K biology computing education haifa-mlearning learning mlearning mobile outdoors ubiquitous
%P 3-10
%R 10.1145/1017833.1017834
%T Ambient wood: designing new forms of digital augmentation for learning outdoors
%U http://doi.acm.org/10.1145/1017833.1017834
%X Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways while exploring a physical environment. A key issue this raises is when, where, what and how much? Our research is concerned with the design, delivery and interaction of digital information when learning about ecology outdoors. We present a framework of the different <i>forms</i> of digital augmentation and the different <i>processes</i> by which they can be accessed. Using the framework, we designed an outdoors learning experience, aimed at encouraging students to carry out contextualized scientific enquiry and to reflect on their interactions. Pairs of 11-12 year olds explored a woodland and were presented at certain times with different forms of digital augmentation. Our study showed that this kind of exploration promoted interpretation and reflection at a number of levels of abstraction.
%@ 1-58113-791-5
@inproceedings{Rogers:2004:AWD:1017833.1017834,
abstract = {Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways while exploring a physical environment. A key issue this raises is when, where, what and how much? Our research is concerned with the design, delivery and interaction of digital information when learning about ecology outdoors. We present a framework of the different <i>forms</i> of digital augmentation and the different <i>processes</i> by which they can be accessed. Using the framework, we designed an outdoors learning experience, aimed at encouraging students to carry out contextualized scientific enquiry and to reflect on their interactions. Pairs of 11-12 year olds explored a woodland and were presented at certain times with different forms of digital augmentation. Our study showed that this kind of exploration promoted interpretation and reflection at a number of levels of abstraction.},
acmid = {1017834},
added-at = {2011-03-15T11:46:08.000+0100},
address = {New York, NY, USA},
author = {Rogers, Y. and Price, S. and Fitzpatrick, G. and Fleck, R. and Harris, E. and Smith, H. and Randell, C. and Muller, H. and O'Malley, C. and Stanton, D. and Thompson, M. and Weal, M.},
biburl = {https://www.bibsonomy.org/bibtex/21a631e0fadcd78df4ad4df8f2ed2ae21/yish},
booktitle = {Proceedings of the 2004 conference on Interaction design and children: building a community},
description = {Ambient wood},
doi = {10.1145/1017833.1017834},
interhash = {93ae33340a4179a27b7062553a5f71f6},
intrahash = {1a631e0fadcd78df4ad4df8f2ed2ae21},
isbn = {1-58113-791-5},
keywords = {biology computing education haifa-mlearning learning mlearning mobile outdoors ubiquitous},
location = {Maryland},
numpages = {8},
pages = {3-10},
publisher = {ACM},
series = {IDC '04},
timestamp = {2011-03-15T11:46:08.000+0100},
title = {Ambient wood: designing new forms of digital augmentation for learning outdoors},
url = {http://doi.acm.org/10.1145/1017833.1017834},
year = 2004
}