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3D Math Primer for Graphics and Game Development

, and . A K Peters/CRC Press, Boca Raton, FL, Second edition, (2011)

Abstract

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

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