This paper presents Baked Burger Bash, a serious game that aims to enhance a drug prevention program for adolescents using virtual reality (VR). The game is based on a simulation of acute cannabinoid intoxication embedded in an interactive cooking game. The player takes on the role of a food truck chef who needs to serve up the orders of passers-by. Various effects of intoxication make it hard to live up to the customers' expectations. In this paper, we present the scientific background, insights from formative playtests, and feedback from a drug prevention expert who guided the iterative development.
%0 Conference Paper
%1 Vetter:2023aa
%A Vetter, Anne
%A Büttner, Johannes
%A von Mammen, Sebastian
%B 2023 IEEE Conference on Games (CoG)
%D 2023
%K myown
%P 1-4
%R 10.1109/CoG57401.2023.10333198
%T Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication
%X This paper presents Baked Burger Bash, a serious game that aims to enhance a drug prevention program for adolescents using virtual reality (VR). The game is based on a simulation of acute cannabinoid intoxication embedded in an interactive cooking game. The player takes on the role of a food truck chef who needs to serve up the orders of passers-by. Various effects of intoxication make it hard to live up to the customers' expectations. In this paper, we present the scientific background, insights from formative playtests, and feedback from a drug prevention expert who guided the iterative development.
@inproceedings{Vetter:2023aa,
abstract = {This paper presents Baked Burger Bash, a serious game that aims to enhance a drug prevention program for adolescents using virtual reality (VR). The game is based on a simulation of acute cannabinoid intoxication embedded in an interactive cooking game. The player takes on the role of a food truck chef who needs to serve up the orders of passers-by. Various effects of intoxication make it hard to live up to the customers' expectations. In this paper, we present the scientific background, insights from formative playtests, and feedback from a drug prevention expert who guided the iterative development.},
added-at = {2024-08-02T10:04:24.000+0200},
author = {Vetter, Anne and B{\"u}ttner, Johannes and von Mammen, Sebastian},
bdsk-url-1 = {https://doi.org/10.1109/CoG57401.2023.10333198},
biburl = {https://www.bibsonomy.org/bibtex/22c1cd1baf4bf3809bffd1e41c2bd1eeb/hci-uwb},
booktitle = {2023 IEEE Conference on Games (CoG)},
date-added = {2024-08-02 08:43:48 +0200},
date-modified = {2024-08-02 08:43:59 +0200},
doi = {10.1109/CoG57401.2023.10333198},
interhash = {7335bc05810218e210beab08d017d68d},
intrahash = {2c1cd1baf4bf3809bffd1e41c2bd1eeb},
issn = {2325-4289},
keywords = {myown},
month = {08},
pages = {1-4},
timestamp = {2024-11-21T09:27:11.000+0100},
title = {Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication},
year = 2023
}