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Gamification. using game-design elements in non-gaming contexts.

, , , , and . CHI '11 Extended Abstracts on Human Factors in Computing Systems, page 2425-2428. New York, ACM, (2011)
DOI: 10.1145/1979742.1979575

Abstract

"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.

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Gamification. using game-design elements in non-gaming contexts

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