Due to the high potential of digital media to support learning processes and outcomes, educational games have gained wide acceptance over the years. The combination of mobile devices with location-based technologies offers new options and possibilities for the development of educational games in consideration of learners’ environment with the positive side effect to promote learner’s physical activities. This paper introduces a mobile educational game for promoting a better understanding of concepts related to route problems and route optimization on the basis of real world examples in a playful manner. The game combines problem-solving tasks with a quiz to teach concepts related to the Traveling Salesman Problem (TSP) by using the Global Positioning System (GPS) technology.
%0 Conference Paper
%1 mobilehci2017_travelingsalesman
%A Kriglstein, Simone
%A Brandmüller, Mario
%A Pohl, Margit
%A Bauer, Christine
%B 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2017)
%C New York, NY, USA
%D 2017
%E Jones, Matt
%E Tscheligi, Manfred
%E Rogers, Yvonne
%E Murray-Smith, Roderick
%I ACM
%K game imported myown
%P 87:1-87:8
%R 10.1145/3098279.3122130
%T A Location-Based Educational Game for Understanding the Traveling Salesman Problem: A Case Study
%U http://dblp.uni-trier.de/db/conf/mhci/mhci2017.html#KriglsteinBPB17
%X Due to the high potential of digital media to support learning processes and outcomes, educational games have gained wide acceptance over the years. The combination of mobile devices with location-based technologies offers new options and possibilities for the development of educational games in consideration of learners’ environment with the positive side effect to promote learner’s physical activities. This paper introduces a mobile educational game for promoting a better understanding of concepts related to route problems and route optimization on the basis of real world examples in a playful manner. The game combines problem-solving tasks with a quiz to teach concepts related to the Traveling Salesman Problem (TSP) by using the Global Positioning System (GPS) technology.
%@ 978-1-4503-5075-4/17/09
@inproceedings{mobilehci2017_travelingsalesman,
abstract = {Due to the high potential of digital media to support learning processes and outcomes, educational games have gained wide acceptance over the years. The combination of mobile devices with location-based technologies offers new options and possibilities for the development of educational games in consideration of learners’ environment with the positive side effect to promote learner’s physical activities. This paper introduces a mobile educational game for promoting a better understanding of concepts related to route problems and route optimization on the basis of real world examples in a playful manner. The game combines problem-solving tasks with a quiz to teach concepts related to the Traveling Salesman Problem (TSP) by using the Global Positioning System (GPS) technology.},
added-at = {2019-04-27T18:20:03.000+0200},
address = {New York, NY, USA},
author = {Kriglstein, Simone and Brandmüller, Mario and Pohl, Margit and Bauer, Christine},
biburl = {https://www.bibsonomy.org/bibtex/23a2a301a2ebdaca14985eed9b591f6dc/bauerc},
booktitle = {19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2017)},
doi = {10.1145/3098279.3122130},
editor = {Jones, Matt and Tscheligi, Manfred and Rogers, Yvonne and Murray-Smith, Roderick},
eventdate = {4-7 September 2017},
interhash = {4b75db0a1cb563cd820360247600649f},
intrahash = {3a2a301a2ebdaca14985eed9b591f6dc},
isbn = {978-1-4503-5075-4/17/09},
keywords = {game imported myown},
month = {September},
pages = {87:1-87:8},
publisher = {ACM},
series = {MobileHCI 2017},
timestamp = {2020-06-14T02:23:13.000+0200},
title = {A Location-Based Educational Game for Understanding the Traveling Salesman Problem: A Case Study},
type = {Conference Proceedings},
url = {http://dblp.uni-trier.de/db/conf/mhci/mhci2017.html#KriglsteinBPB17},
year = 2017
}