Cooperative communication mechanics, such as avatar gestures or in-game visual pointers, enable player collaboration directly through gameplay. There remain open questions about how players use cooperative communication mechanics, and whether they can effectively supplement or even supplant traditional voice and chat communication. This paper describes a future study to investigate player communication in Portal 2, and chronicles the design and validation of test chambers for the study.
%0 Conference Paper
%1 Vaddi:2015:VTC:2793107.2810302
%A Vaddi, Deepika
%A Wehbe, Rina R.
%A Toups, Zachary O.
%A Stahlke, Samantha N.
%A Koroluk, Rylan
%A Nacke, Lennart E.
%B Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
%C New York, NY, USA
%D 2015
%I ACM
%K analysis and communication cooperation experimentation game group interfaces myown organization
%P 721--726
%R 10.1145/2793107.2810302
%T Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
%U http://doi.acm.org/10.1145/2793107.2810302
%X Cooperative communication mechanics, such as avatar gestures or in-game visual pointers, enable player collaboration directly through gameplay. There remain open questions about how players use cooperative communication mechanics, and whether they can effectively supplement or even supplant traditional voice and chat communication. This paper describes a future study to investigate player communication in Portal 2, and chronicles the design and validation of test chambers for the study.
%@ 978-1-4503-3466-2
@inproceedings{Vaddi:2015:VTC:2793107.2810302,
abstract = {Cooperative communication mechanics, such as avatar gestures or in-game visual pointers, enable player collaboration directly through gameplay. There remain open questions about how players use cooperative communication mechanics, and whether they can effectively supplement or even supplant traditional voice and chat communication. This paper describes a future study to investigate player communication in Portal 2, and chronicles the design and validation of test chambers for the study.},
acmid = {2810302},
added-at = {2015-11-24T20:59:09.000+0100},
address = {New York, NY, USA},
author = {Vaddi, Deepika and Wehbe, Rina R. and Toups, Zachary O. and Stahlke, Samantha N. and Koroluk, Rylan and Nacke, Lennart E.},
biburl = {https://www.bibsonomy.org/bibtex/23daf1cc0186853126b9afa05df434ae4/toupsz},
booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play},
doi = {10.1145/2793107.2810302},
interhash = {2fe20b3802b2926a39e7c7f574813ece},
intrahash = {3daf1cc0186853126b9afa05df434ae4},
isbn = {978-1-4503-3466-2},
keywords = {analysis and communication cooperation experimentation game group interfaces myown organization},
location = {London, United Kingdom},
numpages = {6},
pages = {721--726},
publisher = {ACM},
series = {CHI PLAY '15},
timestamp = {2015-11-24T20:59:09.000+0100},
title = {Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2},
url = {http://doi.acm.org/10.1145/2793107.2810302},
year = 2015
}