To harness the potential of virtual reality (VR) in the healthcare sector, the expenditures for users such as clinics, doctors or health insurances, have to be reduced – a requirement the technology platform VIA VR (an acronym from “virtual reality adventures” and VR) promises to fulfill by combining several key technologies to allow specialists from the healthcare sector to create high-impact VR adventures without the need for a background in programming or the design of virtual worlds. This paper fleshes out the concept of VIA VR, its technological pillars and the planned R&D agenda.
%0 Conference Paper
%1 von2019via
%A von Mammen, Sebastian
%A Müller, Andreas
%A Latoschik, Marc Erich
%A Botsch, Mario
%A Brukamp, Kirsten
%A Schröder, Carsten
%A Wacker, Michael
%D 2019
%J VS-Games
%K myown reality virtual
%P 1-2
%T VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being
%U https://downloads.hci.informatik.uni-wuerzburg.de/2019-viavr-vsgames.pdf
%X To harness the potential of virtual reality (VR) in the healthcare sector, the expenditures for users such as clinics, doctors or health insurances, have to be reduced – a requirement the technology platform VIA VR (an acronym from “virtual reality adventures” and VR) promises to fulfill by combining several key technologies to allow specialists from the healthcare sector to create high-impact VR adventures without the need for a background in programming or the design of virtual worlds. This paper fleshes out the concept of VIA VR, its technological pillars and the planned R&D agenda.
@inproceedings{von2019via,
abstract = {To harness the potential of virtual reality (VR) in the healthcare sector, the expenditures for users such as clinics, doctors or health insurances, have to be reduced – a requirement the technology platform VIA VR (an acronym from “virtual reality adventures” and VR) promises to fulfill by combining several key technologies to allow specialists from the healthcare sector to create high-impact VR adventures without the need for a background in programming or the design of virtual worlds. This paper fleshes out the concept of VIA VR, its technological pillars and the planned R&D agenda.},
added-at = {2023-06-07T10:56:32.000+0200},
author = {von Mammen, Sebastian and M{\"u}ller, Andreas and Latoschik, Marc Erich and Botsch, Mario and Brukamp, Kirsten and Schr{\"o}der, Carsten and Wacker, Michael},
biburl = {https://www.bibsonomy.org/bibtex/24d56d91c010c903001f938c3e6b9d03a/andreas_mueller},
interhash = {40b939baa4f71d836ee1ab6112316d14},
intrahash = {4d56d91c010c903001f938c3e6b9d03a},
journal = {VS-Games},
keywords = {myown reality virtual},
pages = {1-2},
timestamp = {2023-06-07T10:56:32.000+0200},
title = {VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2019-viavr-vsgames.pdf},
year = 2019
}