Story creation in virtual game worlds
J. Robertson, and J. Good.
Communications of the ACM 48 (1): 61-65 (2005)

Allowing young people to create computer games they will ultimately want to play not only offers key educational benefits but builds self esteem and team work skills.
  • @dblp
  • @yish
This publication has not been reviewed yet.

rating distribution
average user rating0.0 out of 5.0 based on 0 reviews
    Please log in to take part in the discussion (add own reviews or comments).