Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics
S. Oberdörfer, and M. Latoschik. Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2018), page 1-2. IEEE, (September 2018)Best Poster Award 🏆.
DOI: 10.1109/VS-Games.2018.8493425
Abstract
Game mechanics (GMs) encode a game’s rules, underlying principles and overall knowledge. During the gameplay, players practice this knowledge due to repetition and compile mental models for it. Mental models allow for a training transfer from a training context to a different context. Hence, as GMs can encode any knowledge, they can also encode specific learning contents as their rules and be used for an effective transfer-oriented knowledge training. In this article, we propose the Gamified Knowledge Encoding model (GKE) that not only describes a direct knowledge encoding of a specific learning content in GMs, but also defines their training effects. Ultimately, the GKE can be used as an underlying guideline to develop well-tailored game-based training environments.
%0 Conference Paper
%1 oberdorfer2018gamified
%A Oberdörfer, Sebastian
%A Latoschik, Marc Erich
%B Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2018)
%D 2018
%K myown oberdoerfer
%P 1-2
%R 10.1109/VS-Games.2018.8493425
%T Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics
%U https://downloads.hci.informatik.uni-wuerzburg.de/2018-vsgames-gke-preprint.pdf
%X Game mechanics (GMs) encode a game’s rules, underlying principles and overall knowledge. During the gameplay, players practice this knowledge due to repetition and compile mental models for it. Mental models allow for a training transfer from a training context to a different context. Hence, as GMs can encode any knowledge, they can also encode specific learning contents as their rules and be used for an effective transfer-oriented knowledge training. In this article, we propose the Gamified Knowledge Encoding model (GKE) that not only describes a direct knowledge encoding of a specific learning content in GMs, but also defines their training effects. Ultimately, the GKE can be used as an underlying guideline to develop well-tailored game-based training environments.
@inproceedings{oberdorfer2018gamified,
abstract = {Game mechanics (GMs) encode a game’s rules, underlying principles and overall knowledge. During the gameplay, players practice this knowledge due to repetition and compile mental models for it. Mental models allow for a training transfer from a training context to a different context. Hence, as GMs can encode any knowledge, they can also encode specific learning contents as their rules and be used for an effective transfer-oriented knowledge training. In this article, we propose the Gamified Knowledge Encoding model (GKE) that not only describes a direct knowledge encoding of a specific learning content in GMs, but also defines their training effects. Ultimately, the GKE can be used as an underlying guideline to develop well-tailored game-based training environments.},
added-at = {2018-07-10T15:17:55.000+0200},
author = {Oberdörfer, Sebastian and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/2e86b7f0e02cbbfa2cdc7b93ea38dd0a0/hci-uwb},
booktitle = {Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2018)},
doi = {10.1109/VS-Games.2018.8493425},
interhash = {4cf022fb6d598f73dbea90abb05f1ec2},
intrahash = {e86b7f0e02cbbfa2cdc7b93ea38dd0a0},
keywords = {myown oberdoerfer},
month = {September},
note = {Best Poster Award 🏆},
organization = {IEEE},
pages = {1-2},
timestamp = {2023-02-21T13:05:02.000+0100},
title = {Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2018-vsgames-gke-preprint.pdf},
year = 2018
}