M. Mcdonald. U.S News & World Report, 130 (5):
57+(February 2001)
Abstract
Nicole Flores had heard it all before. The San Diego sixth grader yawned when her mother warned her about online predators who could lure her into face-to-face encounters. "It was like, 'Mom, this could never happen to me,' " she says.
But last week, after playing a new video game, the 11-year-old realized she could indeed fall into that trap. The interactive video whodunit, Missing, is based on the true story of a Canadian boy who almost ran off with a convicted pedophile he met in a cybersex chat room. "I thought, 'Oh, my gosh, if that could really happen, I better be more careful,' " says Nicole. "I guess it's teaching us a lesson, but in a fun way."
with a focus on the social aspects of educating young children is a game called Whodunnit, a game designed to educate children on the dangers of web-predators. The game is described as a ‘tool to street-proof kids and provide an interactive medium to communicate an important social message’(McDonald, 2001:57). The use of an interactive game causes children to participate in important decision-making which aims to leave a lasting impression in their minds
%0 Journal Article
%1 citeulike:294525
%A Mcdonald, Marci
%D 2001
%J U.S News & World Report
%K web learning social game lit-review internet
%N 5
%P 57+
%T 'New kids' video game spotlights Web predators'
%U http://search.epnet.com/login.aspx?direct=true&db=buh&an=4024620
%V 130
%X Nicole Flores had heard it all before. The San Diego sixth grader yawned when her mother warned her about online predators who could lure her into face-to-face encounters. "It was like, 'Mom, this could never happen to me,' " she says.
But last week, after playing a new video game, the 11-year-old realized she could indeed fall into that trap. The interactive video whodunit, Missing, is based on the true story of a Canadian boy who almost ran off with a convicted pedophile he met in a cybersex chat room. "I thought, 'Oh, my gosh, if that could really happen, I better be more careful,' " says Nicole. "I guess it's teaching us a lesson, but in a fun way."
@article{citeulike:294525,
abstract = {Nicole Flores had heard it all before. The San Diego sixth grader yawned when her mother warned her about online predators who could lure her into face-to-face encounters. "It was like, 'Mom, this could never happen to me,' " she says.
But last week, after playing a new video game, the 11-year-old realized she could indeed fall into that trap. The interactive video whodunit, Missing, is based on the true story of a Canadian boy who almost ran off with a convicted pedophile he met in a cybersex chat room. "I thought, 'Oh, my gosh, if that could really happen, I better be more careful,' " says Nicole. "I guess it's teaching us a lesson, but in a fun way."},
added-at = {2007-02-16T15:24:54.000+0100},
author = {Mcdonald, Marci},
biburl = {https://www.bibsonomy.org/bibtex/27112e5eec681a70e555caf0d99d2992f/willwade},
citeulike-article-id = {294525},
comment = {with a focus on the social aspects of educating young children is a game called Whodunnit, a game designed to educate children on the dangers of web-predators. The game is described as a ‘tool to street-proof kids and provide an interactive medium to communicate an important social message’(McDonald, 2001:57). The use of an interactive game causes children to participate in important decision-making which aims to leave a lasting impression in their minds},
interhash = {8a69f1e6cf87d6ee3ea7688f0064e62f},
intrahash = {7112e5eec681a70e555caf0d99d2992f},
journal = {U.S News \& World Report},
keywords = {web learning social game lit-review internet},
month = {February},
number = 5,
pages = {57+},
priority = {2},
timestamp = {2007-02-16T15:24:56.000+0100},
title = {'New kids' video game spotlights Web predators'},
url = {http://search.epnet.com/login.aspx?direct=true\&db=buh\&an=4024620},
volume = 130,
year = 2001
}