Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based Rendering
K. Waldow, L. Decker, M. Mišiak, A. Fuhrmann, D. Roth, and M. Latoschik. Proceedings of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '24), IEEE, (2024)Best poster award 🏆. To be published.
Abstract
Depth perception is essential for our daily experiences, aiding in
orientation and interaction with our surroundings. Virtual Reality
allows us to decouple such depth cues mainly represented through
binocular disparity and motion parallax. Dealing with fully mesh-based rendering methods these cues are not problematic as they originate from the object’s underlying geometry. However, manipulating motion parallax, as seen in stereoscopic imposter-based
rendering, raises multiple perceptual questions. Therefore, we conducted a user experiment to investigate how varying object sizes affect such visual errors and perceived 3-dimensionality, revealing an interestingly significant negative correlation and new assumptions about visual quality.
%0 Conference Paper
%1 waldow2024investigating
%A Waldow, Kristoffer
%A Decker, Lukas
%A Mišiak, Martin
%A Fuhrmann, Arnulph
%A Roth, Daniel
%A Latoschik, Marc Erich
%B Proceedings of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '24)
%D 2024
%I IEEE
%K myown
%T Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based Rendering
%U https://downloads.hci.informatik.uni-wuerzburg.de/2024-ieeevr-incoherent-depth-cues.pdf
%X Depth perception is essential for our daily experiences, aiding in
orientation and interaction with our surroundings. Virtual Reality
allows us to decouple such depth cues mainly represented through
binocular disparity and motion parallax. Dealing with fully mesh-based rendering methods these cues are not problematic as they originate from the object’s underlying geometry. However, manipulating motion parallax, as seen in stereoscopic imposter-based
rendering, raises multiple perceptual questions. Therefore, we conducted a user experiment to investigate how varying object sizes affect such visual errors and perceived 3-dimensionality, revealing an interestingly significant negative correlation and new assumptions about visual quality.
@inproceedings{waldow2024investigating,
abstract = {Depth perception is essential for our daily experiences, aiding in
orientation and interaction with our surroundings. Virtual Reality
allows us to decouple such depth cues mainly represented through
binocular disparity and motion parallax. Dealing with fully mesh-based rendering methods these cues are not problematic as they originate from the object’s underlying geometry. However, manipulating motion parallax, as seen in stereoscopic imposter-based
rendering, raises multiple perceptual questions. Therefore, we conducted a user experiment to investigate how varying object sizes affect such visual errors and perceived 3-dimensionality, revealing an interestingly significant negative correlation and new assumptions about visual quality.},
added-at = {2024-04-08T22:33:16.000+0200},
author = {Waldow, Kristoffer and Decker, Lukas and Mišiak, Martin and Fuhrmann, Arnulph and Roth, Daniel and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/27ea048c2f3499546bc99f6e39281a1cc/hci-uwb},
booktitle = {Proceedings of the 31st IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR '24)},
interhash = {9cc35e40f60bd25eb775391bb0a511d8},
intrahash = {7ea048c2f3499546bc99f6e39281a1cc},
keywords = {myown},
note = {Best poster award 🏆. To be published},
publisher = {IEEE},
timestamp = {2024-11-21T09:27:11.000+0100},
title = {Investigating Incoherent Depth Perception Features in Virtual Reality using Stereoscopic Impostor-Based Rendering},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2024-ieeevr-incoherent-depth-cues.pdf},
year = 2024
}