We have recently shown that genetically programming
game players, after having imbued the evolutionary
process with human intelligence, produces
human-competitive strategies for three games:
backgammon, chess endgames, and robocode (tank-fight
simulation). Evolved game players are able to hold
their own and often win against human or human-based
competitors. This paper has a twofold objective: first,
to review our recent results of applying genetic
programming in the domain of games; second, to
formulate the merits of genetic programming in acting
as a tool for developing strategies in general, and to
discuss the possible design of a strategising
machine.
%0 Journal Article
%1 sipper:2007:SMC
%A Sipper, Moshe
%A Azaria, Yaniv
%A Hauptman, Ami
%A Shichel, Yehonatan
%D 2007
%J IEEE Transactions on Systems, Man and Cybernetics,
Part C: Applications and Reviews
%K Backgammon, algorithms, chess, evolutionary evolving game genetic programming, robocode, strategies, strategising
%N 4
%P 583--593
%R 10.1109/TSMCC.2007.897326
%T Designing an Evolutionary Strategizing Machine for
Game Playing and Beyond
%V 37
%X We have recently shown that genetically programming
game players, after having imbued the evolutionary
process with human intelligence, produces
human-competitive strategies for three games:
backgammon, chess endgames, and robocode (tank-fight
simulation). Evolved game players are able to hold
their own and often win against human or human-based
competitors. This paper has a twofold objective: first,
to review our recent results of applying genetic
programming in the domain of games; second, to
formulate the merits of genetic programming in acting
as a tool for developing strategies in general, and to
discuss the possible design of a strategising
machine.
@article{sipper:2007:SMC,
abstract = {We have recently shown that genetically programming
game players, after having imbued the evolutionary
process with human intelligence, produces
human-competitive strategies for three games:
backgammon, chess endgames, and robocode (tank-fight
simulation). Evolved game players are able to hold
their own and often win against human or human-based
competitors. This paper has a twofold objective: first,
to review our recent results of applying genetic
programming in the domain of games; second, to
formulate the merits of genetic programming in acting
as a tool for developing strategies in general, and to
discuss the possible design of a strategising
machine.},
added-at = {2008-06-19T17:35:00.000+0200},
author = {Sipper, Moshe and Azaria, Yaniv and Hauptman, Ami and Shichel, Yehonatan},
biburl = {https://www.bibsonomy.org/bibtex/28b584effb9b262cc5ef03580d0fefb20/brazovayeye},
doi = {10.1109/TSMCC.2007.897326},
interhash = {c26ffdedbb86e282623842a16fdff085},
intrahash = {8b584effb9b262cc5ef03580d0fefb20},
issn = {1094-6977},
journal = {IEEE Transactions on Systems, Man and Cybernetics,
Part C: Applications and Reviews},
keywords = {Backgammon, algorithms, chess, evolutionary evolving game genetic programming, robocode, strategies, strategising},
month = {July},
number = 4,
pages = {583--593},
timestamp = {2008-06-19T17:51:46.000+0200},
title = {Designing an Evolutionary Strategizing Machine for
Game Playing and Beyond},
volume = 37,
year = 2007
}