@brazovayeye

Designing an Evolutionary Strategizing Machine for Game Playing and Beyond

, , , and . IEEE Transactions on Systems, Man and Cybernetics, Part C: Applications and Reviews, 37 (4): 583--593 (July 2007)
DOI: 10.1109/TSMCC.2007.897326

Abstract

We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strategies for three games: backgammon, chess endgames, and robocode (tank-fight simulation). Evolved game players are able to hold their own and often win against human or human-based competitors. This paper has a twofold objective: first, to review our recent results of applying genetic programming in the domain of games; second, to formulate the merits of genetic programming in acting as a tool for developing strategies in general, and to discuss the possible design of a strategising machine.

Links and resources

Tags

community